src/interface/interface.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Graphical interface showing various information about the game.
00020  *****************************************************************************/
00021 
00022 #ifndef INTERFACE_H
00023 #define INTERFACE_H
00024 #include <vector>
00025 #include "weapon_menu.h"
00026 #include "../graphic/surface.h"
00027 #include "../graphic/sprite.h"
00028 #include "../gui/progress_bar.h"
00029 #include "../include/base.h"
00030 #include "../character/character.h"
00031 #include "../team/team.h"
00032 
00033 #ifdef WIN32
00034 #undef interface
00035 #endif
00036 
00037 class Interface
00038 {
00039 
00040 public:
00041   Character *character_under_cursor;
00042   Weapon* weapon_under_cursor;
00043   WeaponsMenu weapons_menu;
00044   Team * tmp_team;
00045 
00046  private:
00047    // Timers
00048    Text * global_timer;
00049    Text * timer;
00050    uint remaining_turn_time;
00051 
00052    // Character information
00053    Text * t_character_name;
00054    Text * t_team_name;
00055    Text * t_player_name;
00056 
00057    Text * t_character_energy;
00058 
00059    // Weapon information
00060    Text * t_weapon_name;
00061    Text * t_weapon_stock;
00062 
00063    bool display;
00064    int start_hide_display;
00065    int start_show_display;
00066    bool display_timer;
00067    EnergyBar energy_bar;
00068    ProgressBar wind_bar;
00069 
00070    Surface game_menu;
00071    Surface clock_background;
00072    Surface small_background_interface;
00073    Sprite * clock;
00074    Surface wind_icon;
00075    Surface wind_indicator;
00076    Point2i bottom_bar_pos;
00077 
00078    static Interface * singleton;
00079 
00080  private:
00081    Interface();
00082    ~Interface();
00083 
00084  public:
00085    static Interface * GetInstance();
00086    WeaponsMenu & GetWeaponsMenu() { return weapons_menu; };
00087 
00088    void Reset();
00089    void Draw();
00090 
00091    void DrawCharacterInfo();
00092    void DrawTeamEnergy() const;
00093    void DrawWeaponInfo() const;
00094    void DrawWindIndicator(const Point2i &wind_bar_pos, const bool draw_icon) const;
00095    void DrawWindInfo() const;
00096    void DrawClock(const Point2i &time_pos) const;
00097    void DrawTimeInfo() const;
00098    void DrawSmallInterface() const;
00099 
00100    bool IsDisplayed () const { return display; };
00101    void EnableDisplay(bool _display);
00102    void Show();
00103    void Hide();
00104    bool IsVisible() const;
00105 
00106    int GetWidth() const;
00107    int GetHeight() const;
00108    int GetMenuHeight() const;
00109    Point2i GetSize() const;
00110 
00111    void UpdateTimer(uint utimer);
00112    void UpdateWindIndicator(int wind_value);
00113    void EnableDisplayTimer (bool _display) {display_timer = _display;};
00114 };
00115 
00116 void AbsoluteDraw(const Surface& s, Point2i pos);
00117 void HideGameInterface();
00118 void ShowGameInterface();
00119 
00120 #endif

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