00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Loading screen 00020 *****************************************************************************/ 00021 00022 #ifndef LOADING_SCREEN_H 00023 #define LOADING_SCREEN_H 00024 00025 #include <string> 00026 #include "../graphic/sprite.h" 00027 #include "../tool/resource_manager.h" 00028 00029 class LoadingScreen 00030 { 00031 private: 00032 static LoadingScreen * singleton; 00033 00034 Profile * res; 00035 Sprite * loading_bg; 00036 00037 LoadingScreen(); 00038 public: 00039 ~LoadingScreen(); 00040 00041 static LoadingScreen* GetInstance(); 00042 00043 void DrawBackground(); 00044 void StartLoading(uint nb, std::string resource, 00045 std::string label); 00046 }; 00047 00048 #endif