00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Mine : Detect if character is close and explode after a shot time. 00020 * Sometime the mine didn't explode randomly. 00021 *****************************************************************************/ 00022 #ifndef MINE_H 00023 #define MINE_H 00024 00025 #include <SDL.h> 00026 #include "launcher.h" 00027 #include "../graphic/surface.h" 00028 #include "../graphic/sprite.h" 00029 #include "../include/base.h" 00030 #include "../object/physical_obj.h" 00031 #include "../character/character.h" 00032 00033 class Mine; 00034 class MineConfig; 00035 00036 class ObjMine : public WeaponProjectile 00037 { 00038 private: 00039 // channel used for sound 00040 int channel; 00041 00042 // this is a fake mine ? 00043 bool fake; 00044 00045 // Is this mine active ? 00046 bool is_active; 00047 00048 // Activation des mines ? 00049 bool animation; 00050 uint attente; 00051 uint escape_time; 00052 00053 protected: 00054 void FakeExplosion(); 00055 public: 00056 ObjMine(MineConfig &cfg, 00057 WeaponLauncher * p_launcher = NULL); 00058 00059 void StartTimeout(); 00060 void Detection(); 00061 virtual bool IsImmobile() const; 00062 00063 void Draw(); 00064 void Refresh(); 00065 }; 00066 00067 class MineConfig : public ExplosiveWeaponConfig 00068 { 00069 private: 00070 static MineConfig * singleton; 00071 public: 00072 uint escape_time; 00073 double detection_range; 00074 00075 private: 00076 MineConfig(); 00077 public: 00078 static MineConfig * GetInstance(); 00079 virtual void LoadXml(xmlpp::Element *elem); 00080 }; 00081 00082 class Mine : public WeaponLauncher 00083 { 00084 private: 00085 void Add (int x, int y); 00086 protected: 00087 WeaponProjectile * GetProjectileInstance(); 00088 bool p_Shoot(); 00089 public: 00090 Mine(); 00091 MineConfig& cfg(); 00092 00093 }; 00094 00095 #endif /* MINE_H */