00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Mouvement droite/gauche pour un ver. 00020 *****************************************************************************/ 00021 00022 #ifndef MOVE_H 00023 #define MOVE_H 00024 00025 #include "character.h" 00026 #include "../object/physical_obj.h" 00027 00028 // Pause between two movements 00029 const uint PAUSE_MOVEMENT=30; // ms 00030 00031 // Compute the height to fall or to walk on when moving horizontally 00032 // Return a boolean which says if movement is possible 00033 bool ComputeHeightMovement (Character &character, int &height, 00034 bool falling); 00035 00036 void MoveCharacter (Character &character); 00037 00038 // Move a character to the left/right 00039 void MoveCharacterRight (Character &character); 00040 void MoveCharacterLeft (Character &character); 00041 00042 void SendCharacterPosition(); 00043 00044 #endif