src/weapon/ninja_rope.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Ninja rope.
00020  *****************************************************************************/
00021 
00022 #ifndef NINJA_ROPE_H
00023 #define NINJA_ROPE_H
00024 //-----------------------------------------------------------------------------
00025 #include "weapon.h"
00026 #include "../include/base.h"
00027 //-----------------------------------------------------------------------------
00028 
00029 const int node_max=200;
00030 
00031 class NinjaRope : public Weapon
00032 {
00033   private:
00034     struct s_rope_node
00035     {
00036       int x,y;
00037       double angle ;
00038       int sense ;
00039     };
00040 
00041     uint last_mvt;
00042     double last_broken_node_angle;
00043     double last_broken_node_sense;
00044 
00045   // Rope launching data.
00046     bool m_attaching;
00047     bool m_rope_attached;
00048     double m_initial_angle;
00049     uint m_launch_time;
00050     uint m_hooked_time;
00051     Sprite* m_hook_sprite;
00052     Sprite* m_node_sprite;
00053 
00054   public:
00055     s_rope_node rope_node[node_max];
00056     int last_node;
00057     int m_fixation_x, m_fixation_y;
00058     bool go_left, go_right ;
00059     double delta_len ;
00060 
00061     NinjaRope();
00062     void Active();
00063     void Draw();
00064     void HandleKeyEvent(Action::Action_t action, Keyboard::Key_Event_t event_type) ;
00065     void NotifyMove(bool collision);
00066     void SignalTurnEnd();
00067     EmptyWeaponConfig& cfg();
00068   protected:
00069     void Refresh();
00070     void p_Deselect();
00071     bool p_Shoot();
00072     void GoUp();
00073     void GoDown();
00074     void GoLeft();
00075     void GoRight();
00076     void StopLeft();
00077     void StopRight();
00078     void TryAttachRope();
00079     void UnattachRope();
00080     bool TryAddNode(int CurrentSense) ;
00081     bool TryBreakNode(int CurrentSense) ;
00082 };
00083 
00084 //-----------------------------------------------------------------------------
00085 #endif /* NINJA_ROPE_H */

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