00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Classe for object physics 00020 *****************************************************************************/ 00021 00022 #ifndef OBJECT_CFG_H 00023 #define OBJECT_CFG_H 00024 //----------------------------------------------------------------------------- 00025 #include "../include/base.h" 00026 #include "../tool/xml_document.h" 00027 //----------------------------------------------------------------------------- 00028 00029 class ObjectConfig 00030 { 00031 public: 00032 // Masse of the objct 00033 double m_mass; 00034 00035 // Wind effect factor on the object. 0 means not affected. 00036 double m_wind_factor; 00037 00038 // Air resistance factor. 1 = normal air resistance. 00039 double m_air_resist_factor ; 00040 00041 // Define how the object is affected by gravity. 00042 double m_gravity_factor ; 00043 00044 // Tell if it's a rebounding object... 00045 bool m_rebounding; 00046 00047 // Object rebound factor when the object collide with the ground. 00048 double m_rebound_factor; 00049 00050 ObjectConfig(); 00051 ~ObjectConfig(); 00052 00053 void LoadXml(const std::string& obj_name, const std::string &config_file); 00054 }; 00055 00056 #endif // OBJECT_CFG_H