src/object/object_cfg.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Classe for object physics
00020  *****************************************************************************/
00021 
00022 #ifndef OBJECT_CFG_H
00023 #define OBJECT_CFG_H
00024 //-----------------------------------------------------------------------------
00025 #include "../include/base.h"
00026 #include "../tool/xml_document.h"
00027 //-----------------------------------------------------------------------------
00028 
00029 class ObjectConfig
00030 {
00031 public:
00032   // Masse of the objct
00033   double m_mass;
00034 
00035   // Wind effect factor on the object. 0 means not affected.
00036   double m_wind_factor;
00037 
00038   // Air resistance factor. 1 = normal air resistance.
00039   double m_air_resist_factor ;
00040 
00041   // Define how the object is affected by gravity.
00042   double m_gravity_factor ;
00043 
00044   // Tell if it's a rebounding object...
00045   bool  m_rebounding;
00046 
00047   // Object rebound factor when the object collide with the ground.
00048   double m_rebound_factor;
00049 
00050   ObjectConfig();
00051   ~ObjectConfig();
00052 
00053   void LoadXml(const std::string& obj_name, const std::string &config_file);
00054 };
00055 
00056 #endif // OBJECT_CFG_H

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