src/gui/question.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Affiche un message dans le jeu, puis pose une question dans le jeu ou
00020  * attend au moins la pression d'une touche.
00021  *****************************************************************************/
00022 
00023 #ifndef QUESTION_H
00024 #define QUESTION_H
00025 //-----------------------------------------------------------------------------
00026 #include "../include/base.h"
00027 #include "../graphic/sprite.h"
00028 #include <string>
00029 #include <list>
00030 #include <SDL_events.h>
00031 
00032 //-----------------------------------------------------------------------------
00033 
00034 class Question
00035 {
00036   Sprite* background;
00037 
00038   // A choice = a key return a value
00039   class choice_t
00040   {
00041     private:
00042       int m_key;
00043       int m_val;
00044     public:
00045       choice_t (int key, int value)
00046       { m_key = key; m_val = value; };
00047       inline const int & key() const { return m_key; };
00048       inline const int & val() const { return m_val; };
00049   };
00050 
00051   // Choices list
00052   std::list<choice_t> choices;
00053   typedef std::list<choice_t>::iterator choice_iterator;
00054   // Default choice used when another key is pressed
00055   struct s_default_choice
00056   {
00057     bool active;
00058     int value;
00059   } default_choice;
00060 
00061   int TreatsKey (SDL_Event &event);
00062   // Message to display
00063   std::string message;
00064 
00065 public:
00066   Question();
00067   ~Question();
00068 
00069   void Set(const std::string &message,
00070            bool default_active,
00071            int default_value,
00072       const std::string &bg_sprite="");
00073   int Ask();
00074   void Draw() const;
00075 
00076   inline void add_choice(int key, int value)
00077   {
00078     return this->choices.push_back(choice_t(key,value));
00079   }
00080 
00081 };
00082 
00083 //-----------------------------------------------------------------------------
00084 #endif

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