src/network/randomsync.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Functions to generate random datas (number, boolean, etc.).
00020  *****************************************************************************/
00021 
00022 #ifndef RANDOMSYNC_H
00023 #define RANDOMSYNC_H
00024 #include <list>
00025 #include "../tool/rectangle.h"
00026 #include "../tool/point.h"
00027 
00028 class RandomSync{
00029    //Pregenerated table of random number (mainly usefull for network)
00030    std::list<double> rnd_table;
00031 
00032    double GetRand();
00033    void GenerateTable();
00034 public:
00035         RandomSync();
00036         void Init();
00037 
00038         bool GetBool();
00039         double GetDouble();
00040         double GetDouble(double max);
00041         double GetDouble(double min, double max);
00042         long GetLong(long min, long max);
00043         Point2i GetPoint(const Rectanglei &rect);
00044         Point2i GetPoint(const Point2i &pt);
00045 
00046     //Fill the pregenerated tables
00047    void AddToTable(double nbr);
00048 };
00049 
00050 extern RandomSync randomSync;
00051 
00052 #endif

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