00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Resource Manager: Load resources (images/sprites) suitable for SDL 00020 * Load directly or from refernece in xml resource profile 00021 ****************************************************************************** 00022 * 2005/09/21: Jean-Christophe Duberga (jcduberga@gmx.de) 00023 * Initial version 00024 * 00025 * TODO: Keep reference to resources, better exceptions 00026 *****************************************************************************/ 00027 00028 #ifndef _RESOURCE_MANAGER_H 00029 #define _RESOURCE_MANAGER_H 00030 00031 #include <string> 00032 #include "xml_document.h" 00033 #include "../graphic/sprite.h" 00034 00035 class Profile 00036 { 00037 public: 00038 XmlReader *doc; 00039 std::string filename; 00040 std::string relative_path; 00041 00042 Profile(); 00043 ~Profile(); 00044 }; 00045 00046 class ResourceManager 00047 { 00048 public: 00049 ResourceManager(); 00050 ~ResourceManager(); 00051 00052 void AddDataPath( std::string base_path); 00053 Surface LoadImage( const std::string ressource_str, bool alpha = false, bool set_colorkey = false, Uint32 colorkey = 0); 00054 00055 Profile *LoadXMLProfile( const std::string xml_filename, bool relative_path); 00056 void UnLoadXMLProfile( Profile *profile); 00057 00058 Color LoadColor( const Profile *profile, const std::string resource_name); 00059 Surface LoadImage( const Profile *profile, const std::string resource_name); 00060 Sprite *LoadSprite( const Profile *profile, const std::string resource_name); 00061 00062 private: 00063 std::string base_path; 00064 00065 xmlpp::Element * GetElement( const Profile *profile, const std::string ressource_type, const std::string ressource_name); 00066 }; 00067 00068 extern ResourceManager resource_manager; 00069 00070 #endif /* _RESOURCE_MANAGER_H */