src/weapon/shotgun.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Shotgun. Shoot a bunch of buckshot at each fire
00020  *****************************************************************************/
00021 
00022 #ifndef SHOTGUN_H
00023 #define SHOTGUN_H
00024 
00025 #include <SDL.h>
00026 #include <vector>
00027 #include "launcher.h"
00028 #include "../include/base.h"
00029 #include "../tool/point.h"
00030 
00031 class ShotgunBuckshot : public WeaponBullet
00032 {
00033   public:
00034     ShotgunBuckshot(ExplosiveWeaponConfig& cfg,
00035                     WeaponLauncher * p_launcher);
00036     bool IsOverlapping(const PhysicalObj* obj) const;
00037   protected:
00038     void RandomizeShoot(double &angle,double &strength);
00039 };
00040 
00041 class Shotgun : public WeaponLauncher
00042 {
00043   protected:
00044     WeaponProjectile * GetProjectileInstance();
00045     void IncMissedShots();
00046     bool p_Shoot();
00047   public:
00048     Shotgun();
00049   private:
00050     void ShootSound();
00051 };
00052 
00053 #endif /* SHOTGUN_H */

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