00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Shotgun. Shoot a bunch of buckshot at each fire 00020 *****************************************************************************/ 00021 00022 #ifndef SHOTGUN_H 00023 #define SHOTGUN_H 00024 00025 #include <SDL.h> 00026 #include <vector> 00027 #include "launcher.h" 00028 #include "../include/base.h" 00029 #include "../tool/point.h" 00030 00031 class ShotgunBuckshot : public WeaponBullet 00032 { 00033 public: 00034 ShotgunBuckshot(ExplosiveWeaponConfig& cfg, 00035 WeaponLauncher * p_launcher); 00036 bool IsOverlapping(const PhysicalObj* obj) const; 00037 protected: 00038 void RandomizeShoot(double &angle,double &strength); 00039 }; 00040 00041 class Shotgun : public WeaponLauncher 00042 { 00043 protected: 00044 WeaponProjectile * GetProjectileInstance(); 00045 void IncMissedShots(); 00046 bool p_Shoot(); 00047 public: 00048 Shotgun(); 00049 private: 00050 void ShootSound(); 00051 }; 00052 00053 #endif /* SHOTGUN_H */