00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Sprite animation control. 00020 ****************************************************************************** 00021 * 2005/09/21: Jean-Christophe Duberga (jcduberga@gmx.de) 00022 * Initial version 00023 *****************************************************************************/ 00024 00025 #ifndef _SPRITE_ANIMATION_H 00026 #define _SPRITE_ANIMATION_H 00027 00028 #include "include/base.h" 00029 00030 class Sprite; 00031 00032 class SpriteAnimation 00033 { 00034 public: 00035 typedef enum { 00036 show_first_frame, 00037 show_last_frame, 00038 show_blank 00039 } SpriteShowOnFinish; 00040 00041 private: 00042 Sprite &sprite; 00043 00044 // Speed 00045 unsigned int last_update; 00046 float speed_factor; 00047 int frame_delta; // Used in Update() to get next frame 00048 00049 // State 00050 bool finished; 00051 SpriteShowOnFinish show_on_finish; 00052 00053 // Options 00054 bool loop; 00055 bool pingpong; 00056 00057 public: 00058 SpriteAnimation(Sprite &sprite); 00059 SpriteAnimation(const SpriteAnimation &other,Sprite &sprite); 00060 00061 // Control animation 00062 void Start(); 00063 void Update(); 00064 void Finish(); 00065 bool IsFinished() const; 00066 00067 // Control speed 00068 void SetSpeedFactor(float nv_speed); 00069 00070 // Control options 00071 void SetPlayBackward(bool enable); 00072 void SetLoopMode(bool enable); 00073 void SetPingPongMode(bool enable); 00074 void SetShowOnFinish(SpriteShowOnFinish show); 00075 SpriteShowOnFinish GetShowOnFinish() const; 00076 }; 00077 00078 #endif /* _SPRITE_ANIMATION_H */