00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Sprite cache. 00020 ****************************************************************************** 00021 * 2005/09/21: Jean-Christophe Duberga (jcduberga@gmx.de) 00022 * Initial version 00023 *****************************************************************************/ 00024 00025 #ifndef _SPRITE_CACHE_H 00026 #define _SPRITE_CACHE_H 00027 00028 #include <vector> 00029 #include "include/base.h" 00030 #include "spriteframe.h" 00031 00032 class Sprite; 00033 00034 class SpriteFrameCache 00035 { 00036 bool use_rotation; 00037 std::vector<Surface> rotated_surface; 00038 std::vector<Surface> rotated_flipped_surface; 00039 00040 public: 00041 Surface flipped_surface; 00042 Surface GetFlippedSurfaceForAngle(double angle) const; 00043 Surface GetSurfaceForAngle(double angle) const; 00044 00045 SpriteFrameCache(); 00046 void CreateRotationCache(Surface &surface, unsigned int cache_size); 00047 void CreateFlippingCache(Surface &surface); 00048 }; 00049 00050 class SpriteCache 00051 { 00052 Sprite &sprite; 00053 00054 // TODO: Remove "public:" :-) 00055 public: 00056 bool have_rotation_cache; 00057 unsigned int rotation_cache_size; 00058 bool have_flipping_cache; 00059 bool have_lastframe_cache; 00060 Surface last_frame; 00061 std::vector<SpriteFrameCache> frames; 00062 00063 public: 00064 explicit SpriteCache(Sprite &sprite); 00065 00066 void EnableRotationCache(std::vector<SpriteFrame> &frames, unsigned int cache_size); 00067 void EnableFlippingCache(std::vector<SpriteFrame> &frames); 00068 void EnableLastFrameCache(); 00069 void DisableLastFrameCache(); 00070 void InvalidLastFrame(); 00071 }; 00072 00073 #endif /* _SPRITE_CACHE_H */