src/graphic/spriteframe.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * SpriteFrame : Handle frame of sprite...
00020  *****************************************************************************/
00021 
00022 #ifndef SPRITEFRAME_H
00023 #define SPRITEFRAME_H
00024 
00025 #include "graphic/surface.h"
00026 
00027 class SpriteFrame
00028 {
00029 public:
00030   SpriteFrame( const Surface& surface, unsigned int delay=100);
00031 
00032   Surface surface;
00033   unsigned int delay; // in millisecond
00034 };
00035 
00036 #endif

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