src/weapon/submachine_gun.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Submachine gun. Don't fire bullet one by one but with burst fire (like
00020  * a submachine gun :)
00021  *****************************************************************************/
00022 
00023 #ifndef SUBMACHINE_GUN_H
00024 #define SUBMACHINE_GUN_H
00025 
00026 #include <SDL.h>
00027 #include <vector>
00028 #include "launcher.h"
00029 #include "../include/base.h"
00030 #include "../tool/point.h"
00031 
00032 class SubMachineGunBullet : public WeaponBullet
00033 {
00034   public:
00035     SubMachineGunBullet(ExplosiveWeaponConfig& cfg,
00036                         WeaponLauncher * p_launcher);
00037   protected:
00038     void ShootSound();
00039     void RandomizeShoot(double &angle,double &strength);
00040 };
00041 
00042 class SubMachineGun : public WeaponLauncher
00043 {
00044     ParticleEngine particle;
00045   private:
00046     void RepeatShoot();
00047   protected:
00048     WeaponProjectile * GetProjectileInstance();
00049     void IncMissedShots();
00050     bool p_Shoot();
00051   public:
00052     SubMachineGun();
00053     void HandleKeyEvent(Action::Action_t action, Keyboard::Key_Event_t event_type);
00054 };
00055 
00056 #endif /* SUBMACHINE_GUN_H */

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