00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Submachine gun. Don't fire bullet one by one but with burst fire (like 00020 * a submachine gun :) 00021 *****************************************************************************/ 00022 00023 #ifndef SUBMACHINE_GUN_H 00024 #define SUBMACHINE_GUN_H 00025 00026 #include <SDL.h> 00027 #include <vector> 00028 #include "launcher.h" 00029 #include "../include/base.h" 00030 #include "../tool/point.h" 00031 00032 class SubMachineGunBullet : public WeaponBullet 00033 { 00034 public: 00035 SubMachineGunBullet(ExplosiveWeaponConfig& cfg, 00036 WeaponLauncher * p_launcher); 00037 protected: 00038 void ShootSound(); 00039 void RandomizeShoot(double &angle,double &strength); 00040 }; 00041 00042 class SubMachineGun : public WeaponLauncher 00043 { 00044 ParticleEngine particle; 00045 private: 00046 void RepeatShoot(); 00047 protected: 00048 WeaponProjectile * GetProjectileInstance(); 00049 void IncMissedShots(); 00050 bool p_Shoot(); 00051 public: 00052 SubMachineGun(); 00053 void HandleKeyEvent(Action::Action_t action, Keyboard::Key_Event_t event_type); 00054 }; 00055 00056 #endif /* SUBMACHINE_GUN_H */