src/weapon/supertux.h

Go to the documentation of this file.
00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Arme Supertux : Look ! it's the famous flying magic pinguin !
00020  *****************************************************************************/
00021 
00022 #ifndef SUPERTUX_H
00023 #define SUPERTUX_H
00024 
00025 #include "launcher.h"
00026 #include "../graphic/surface.h"
00027 #include "../gui/progress_bar.h"
00028 #include "../include/base.h"
00029 #include "../object/physical_obj.h"
00030 
00031 class TuxLauncher;
00032 
00033 class SuperTuxWeaponConfig : public ExplosiveWeaponConfig
00034 {
00035   public:
00036     uint speed;
00037     SuperTuxWeaponConfig();
00038     virtual void LoadXml(xmlpp::Element *elem);
00039 };
00040 
00041 class SuperTux : public WeaponProjectile
00042 {
00043   private:
00044     ParticleEngine particle_engine;
00045     double angle_rad;
00046 
00047   public:
00048     uint speed;
00049     uint time_now;
00050     uint time_next_action;
00051     uint last_move;
00052 
00053     SuperTux(SuperTuxWeaponConfig& cfg,
00054              WeaponLauncher * p_launcher);
00055     void Refresh();
00056 
00057     inline void SetAngle(double angle) {angle_rad = angle;}
00058     void turn_left();
00059     void turn_right();
00060     void Shoot(double strength);
00061   protected:
00062     void SignalOutOfMap();
00063 };
00064 
00065 class TuxLauncher : public WeaponLauncher
00066 {
00067   private:
00068     SuperTux * current_tux;
00069   public:
00070     TuxLauncher();
00071     void HandleKeyEvent(Action::Action_t action, Keyboard::Key_Event_t event_type);
00072   protected:
00073     WeaponProjectile * GetProjectileInstance();
00074     bool p_Shoot();
00075   private:
00076     SuperTuxWeaponConfig& cfg();
00077 };
00078 
00079 #endif

Generated on Mon Jan 1 13:11:00 2007 for Wormux by  doxygen 1.4.7