src/team/team_energy.h

Go to the documentation of this file.
00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Energy (progress) bar of a team
00020  *****************************************************************************/
00021 
00022 #ifndef TEAM_ENERGY_H
00023 #define TEAM_ENERGY_H
00024 
00025 #include "../graphic/text.h"
00026 #include "../graphic/sprite.h"
00027 #include "../gui/EnergyBar.h"
00028 #include "../object/physical_obj.h"
00029 
00030 class Team;
00031 
00032 typedef enum {
00033   // Energy bar are waiting for a new change
00034   EnergyStatusOK,
00035 
00036   // Energy bar can change their values
00037   EnergyStatusValueChange,
00038 
00039   // Energy bar can change there ranking
00040   EnergyStatusRankChange,
00041 
00042   // Waiting for a change to be finished before moving
00043   EnergyStatusWait
00044 } energy_t;
00045 
00046 class TeamEnergy
00047 {
00048   private :
00049     EnergyBar energy_bar;
00050     // displayed value
00051     uint value;
00052     // team value
00053     uint new_value;
00054     // initial energy
00055     uint max_value;
00056 
00057     Team *team;
00058     Sprite *icon;
00059     Text * t_team_energy;
00060 
00061     int dx;
00062     int dy;
00063 
00064     uint rank;
00065     uint new_rank;
00066 
00067     std::string team_name;
00068 
00069     uint move_start_time;
00070 
00071   public :
00072     uint rank_tmp;
00073     energy_t status;
00074 
00075     TeamEnergy(Team * _team);
00076     ~TeamEnergy();
00077     void Config(uint _current_energy,
00078                 uint _max_energy);
00079 
00080     void Refresh();
00081     void Draw(const Point2i& pos);
00082 
00083     void SetValue(uint nv_energie);
00084 
00085     void SetRanking(uint classem); // no animation
00086     void NewRanking(uint nv_classem);
00087     // Move energy bar (change ranking)
00088     void Move();
00089     bool IsMoving() const;
00090     // Move energy bar immediatly to there destination
00091     void FinalizeMove();
00092 };
00093 
00094 #endif /* TEAM_ENERGY_H */

Generated on Mon Jan 1 13:10:59 2007 for Wormux by  doxygen 1.4.7