src/interface/weapon_menu.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Interface showing various informations about the game.
00020  *****************************************************************************/
00021 
00022 #ifndef WEAPON_MENU_H
00023 #define WEAPON_MENU_H
00024 
00025 #include "../graphic/sprite.h"
00026 #include "../include/base.h"
00027 #include "../character/character.h"
00028 #include "../team/team.h"
00029 #include "../weapon/weapon.h"
00030 #include <vector>
00031 
00032 class WeaponMenuItem
00033 {
00034 public:
00035   Point2i position;
00036   double scale;
00037   Weapon* weapon;
00038   Sprite *weapon_icon;
00039   uint zoom_start_time;
00040   uint weapon_type;
00041 
00042 private:
00043   bool zoom, dezoom;
00044 
00045 public:
00046   WeaponMenuItem(uint num_sort);
00047   void Reset();
00048 
00049   void Draw();
00050   void ChangeZoom();
00051 
00052   bool MouseOn(const Point2i &mousePos);
00053 
00054 private:
00055   void ComputeScale();
00056 };
00057 
00058 class WeaponsMenu
00059 {
00060 public:
00061   Sprite *my_button1;
00062   Sprite *my_button2;
00063   Sprite *my_button3;
00064   Sprite *my_button4;
00065   Sprite *my_button5;
00066 
00067 private:
00068   std::vector<WeaponMenuItem> boutons;
00069   typedef std::vector<WeaponMenuItem>::iterator iterator;
00070   typedef std::vector<WeaponMenuItem>::const_iterator const_iterator;
00071 
00072   bool display;
00073   bool show; // True during the motion to show the weapon menu.
00074   bool hide; // True during the motion to hide the weapon menu.
00075 
00076   uint motion_start_time;
00077 
00078   uint nbr_weapon_type; // number of weapon type = number of rows
00079   uint max_weapon;  // max number of weapon in a weapon type = number of lines
00080 
00081 public:
00082   WeaponsMenu();
00083 
00084   // Return true if mouse click on a button
00085   bool ActionClic(const Point2i &mousePos);
00086 
00087   void Draw();
00088   void Reset();
00089 
00090   int GetX() const;
00091   int GetY() const;
00092   Point2i GetPosition() const;
00093   int GetWidth() const;
00094   int GetHeight() const;
00095   Point2i GetSize() const;
00096   bool IsDisplayed() const;
00097 
00098   void NewItem(Weapon* new_item, uint num_sort);
00099   void SwitchDisplay();
00100   void Hide();
00101 
00102   void MouseOver(const Point2i &mousePos);
00103 
00104 private:
00105   void ComputeSize();
00106   void Show();
00107   void ShowMotion(int nr_bottons, int button_no, iterator it, int column);
00108   bool HideMotion(int nr_buttons, int button_no, iterator it, int column);
00109 };
00110 
00111 #endif

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