00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Refresh des armes. 00020 *****************************************************************************/ 00021 00022 #ifndef WEAPONS_LIST_H 00023 #define WEAPONS_LIST_H 00024 //----------------------------------------------------------------------------- 00025 #include <list> 00026 #include <map> 00027 #include "weapon.h" 00028 #include "../include/base.h" 00029 //----------------------------------------------------------------------------- 00030 00031 // Classe de gestion des armes 00032 class WeaponsList 00033 { 00034 public: 00035 typedef std::list<Weapon*> weapons_list_type; 00036 typedef std::list<Weapon*>::iterator weapons_list_it; 00037 00038 private: 00039 weapons_list_type m_weapons_list; 00040 00041 // The int is used to classify weapon by sort 00042 std::multimap<uint, Weapon*> m_weapons_map; 00043 typedef std::multimap<uint, Weapon*>::value_type keybind; 00044 typedef std::multimap<uint, Weapon*>::iterator weapons_map_it; 00045 void AddToList(Weapon* arme, uint num_sort); 00046 Weapon* GetNextWeapon(uint sort, uint index); 00047 00048 public: 00049 WeaponsList(); 00050 ~WeaponsList(); 00051 void Init(); 00052 00053 // Refresh des armes 00054 // Retourne true si c'est la fin d'un tour 00055 void Refresh(); 00056 00057 // Return a list of weapons 00058 weapons_list_type& GetList(); 00059 Weapon* GetWeapon(Weapon::Weapon_type type); 00060 bool GetWeaponBySort(uint num_sort, Weapon::Weapon_type &type); 00061 }; 00062 00063 //----------------------------------------------------------------------------- 00064 #endif