00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Widget 00020 *****************************************************************************/ 00021 00022 #ifndef GUI_WIDGET_H 00023 #define GUI_WIDGET_H 00024 00025 #include <SDL_keyboard.h> 00026 #include "../include/base.h" 00027 #include "../tool/rectangle.h" 00028 #include "../tool/point.h" 00029 00030 #include "container.h" 00031 00032 class Widget : public Rectanglei 00033 { 00034 protected: 00035 Container * ct; 00036 bool need_redrawing; 00037 void StdSetSizePosition(const Rectanglei &rect); 00038 00039 public: 00040 bool have_focus; 00041 00042 Widget(); 00043 Widget(const Rectanglei &rect); 00044 virtual ~Widget(); 00045 00046 virtual void Update(const Point2i &mousePosition, 00047 const Point2i &lastMousePosition, 00048 Surface& surf); // virtual only for Box !! 00049 virtual void Draw(const Point2i &mousePosition, 00050 Surface& surf) const = 0; 00051 virtual void ForceRedraw(); // set need_redrawing to true; -- virtual for widget_list 00052 00053 virtual void SendKey(SDL_keysym key); 00054 virtual Widget* Clic(const Point2i &mousePosition, uint button); 00055 00056 void SetContainer(Container * _ct); 00057 00058 virtual void SetSizePosition(const Rectanglei &rect) = 0; 00059 void SetXY(int _x, int _y){ 00060 SetSizePosition( Rectanglei(Point2i(_x, _y), size) ); 00061 }; 00062 }; 00063 00064 #endif 00065