00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Widget list : store all widgets displayed on one screen 00020 * It is a fake widget 00021 *****************************************************************************/ 00022 #ifndef WIDGET_LIST_H 00023 #define WIDGET_LIST_H 00024 00025 #include <list> 00026 #include <SDL_keyboard.h> 00027 #include "widget.h" 00028 #include "container.h" 00029 00030 class WidgetList : public Widget, public Container 00031 { 00032 private: 00033 Point2i lastMousePosition; 00034 Widget* last_clicked; 00035 00036 protected: 00037 std::list<Widget*> widget_list; 00038 virtual void DelFirstWidget(); // usefull only for message_box 00039 00040 public: 00041 WidgetList(); 00042 WidgetList(const Rectanglei &rect); 00043 virtual ~WidgetList(); 00044 00045 void Update(const Point2i &mousePosition, Surface& surf); 00046 00047 // methods specialized from Widget to manage the list of widgets 00048 virtual void SendKey(SDL_keysym key); 00049 virtual Widget* Clic(const Point2i &mousePosition, uint button); 00050 virtual void Draw(const Point2i &mousePosition, Surface& surf) const; 00051 00052 // needed to implements Widget 00053 virtual void SetSizePosition(const Rectanglei &rect) {}; 00054 00055 // to add a widget 00056 virtual void AddWidget(Widget*); 00057 00058 // redraw bottom layer container 00059 virtual void Redraw(const Rectanglei& rect, Surface& surf); 00060 00061 // set need_redrawing to true for all sub widgets; 00062 void ForceRedraw(); 00063 00064 // set focus on a widget 00065 void SetFocusOn(Widget*); 00066 }; 00067 00068 #endif // WIDGET_LIST_H