src/map/wind.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  *  Refresh du vent
00020  *****************************************************************************/
00021 
00022 #ifndef WIND_H
00023 #define WIND_H
00024 
00025 #include <SDL.h>
00026 #include <list>
00027 #include "../game/config.h"
00028 #include "../graphic/sprite.h"
00029 #include "../gui/progress_bar.h"
00030 #include "../include/base.h"
00031 #include "../object/physical_obj.h"
00032 #include "../tool/xml_document.h"
00033 
00034 class WindParticle : public PhysicalObj
00035 {
00036 public:
00037   Sprite *sprite;
00038 
00039 public:
00040   WindParticle(std::string& xml_file);
00041   inline WindParticle(const WindParticle & aparticle):
00042     PhysicalObj(aparticle)
00043     {
00044       assert(aparticle.sprite);
00045       sprite = new Sprite(*aparticle.sprite);
00046     };
00047   ~WindParticle() { delete sprite; };
00048   void Resize(double size);
00049   void Draw();
00050   void Refresh();
00051 };
00052 
00053 class Wind
00054 {
00055   long m_val, m_nv_val;
00056   uint m_last_move;
00057   uint m_last_part_mvt;
00058 
00059 public:
00060   std::list<WindParticle> particles;
00061   typedef std::list<WindParticle>::iterator iterator;
00062 
00063 public:
00064   Wind();
00065   double GetStrength() const;
00066   void ChooseRandomVal();
00067   void SetVal (long val);
00068   void Refresh();
00069   void Reset();
00070   void DrawParticles();
00071   void RandomizeParticlesPos(); // Put particles randomly on the screen
00072 };
00073 
00074 extern Wind wind;
00075 #endif
00076 

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