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Command CAMERA_FORBID_CUSTOM_GLANCE unknown. Command CAMERA_OVERRIDE_CUSTOM_GLANCE unknown. Command CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM unknown. Command CAMERA_GLANCE_BACK unknown. Command CAMERA_GLANCE_RISE unknown. Command CAMERA_GLANCE_BACK_FROMSPEED unknown. Command CAMERA_GLANCE_RISE_FROMSPEED unknown. Command CAMERA_GLANCE_PITCH unknown. Command CAMERA_SERVER_GLANCE_BACK unknown. Command CAMERA_SERVER_GLANCE_RISE unknown. Command CAMERA_SERVER_GLANCE_BACK_FROMSPEED unknown. Command CAMERA_SERVER_GLANCE_RISE_FROMSPEED unknown. Command CAMERA_SERVER_GLANCE_PITCH unknown. Command WIN_ZONE_DEATHS unknown. Command FORTRESS_CONQUEST_RATE unknown. Command FORTRESS_DEFEND_RATE unknown. Command FORTRESS_CONQUEST_DECAY_RATE unknown. Command FORTRESS_CONQUEST_TIMEOUT unknown. Command FORTRESS_CONQUERED_SCORE unknown. Command FORTRESS_CONQUERED_WIN unknown. Command FORTRESS_CONQUERED_KILL_MIN unknown. Command FORTRESS_CONQUERED_KILL_RATIO unknown. Command FORTRESS_SURVIVE_WIN unknown. Command FORTRESS_MAX_PER_TEAM unknown. Available console commands/config file settings: ADMIN_PASS Password for the basic in game admin AI_IQ IQ of the AI opponents ALLOW_CAM_1_0 Allow/forbid the different camera modes ALLOW_CAM_1_1 Allow/forbid the different camera modes ALLOW_CAM_1_2 Allow/forbid the different camera modes ALLOW_CAM_1_3 Allow/forbid the different camera modes ALLOW_CAM_1_4 Allow/forbid the different camera modes ALLOW_CAM_1_5 Allow/forbid the different camera modes ALLOW_CAM_1_6 Allow/forbid the different camera modes ALLOW_CAM_1_7 Allow/forbid the different camera modes ALLOW_CAM_2_0 Allow/forbid the different camera modes ALLOW_CAM_2_1 Allow/forbid the different camera modes ALLOW_CAM_2_2 Allow/forbid the different camera modes ALLOW_CAM_2_3 Allow/forbid the different camera modes ALLOW_CAM_2_4 Allow/forbid the different camera modes ALLOW_CAM_2_5 Allow/forbid the different camera modes ALLOW_CAM_2_6 Allow/forbid the different camera modes ALLOW_CAM_2_7 Allow/forbid the different camera modes ALLOW_CAM_3_0 Allow/forbid the different camera modes ALLOW_CAM_3_1 Allow/forbid the different camera modes ALLOW_CAM_3_2 Allow/forbid the different camera modes ALLOW_CAM_3_3 Allow/forbid the different camera modes ALLOW_CAM_3_4 Allow/forbid the different camera modes ALLOW_CAM_3_5 Allow/forbid the different camera modes ALLOW_CAM_3_6 Allow/forbid the different camera modes ALLOW_CAM_3_7 Allow/forbid the different camera modes ALLOW_CAM_4_0 Allow/forbid the different camera modes ALLOW_CAM_4_1 Allow/forbid the different camera modes ALLOW_CAM_4_2 Allow/forbid the different camera modes ALLOW_CAM_4_3 Allow/forbid the different camera modes ALLOW_CAM_4_4 Allow/forbid the different camera modes ALLOW_CAM_4_5 Allow/forbid the different camera modes ALLOW_CAM_4_6 Allow/forbid the different camera modes ALLOW_CAM_4_7 Allow/forbid the different camera modes ALLOW_CONTROL_DURING_CHAT If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). ALLOW_ENEMIES_SAME_CLIENT If set to 1, this allows two players that play on the same client to fight for points with each other. ALLOW_ENEMIES_SAME_IP If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. ALLOW_IMPOSTERS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. ALLOW_IMPOSTORS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. ALLOW_TEAM_NAME_COLOR Allow a team to be named after a color ALLOW_TEAM_NAME_LEADER Set to 1 to allow team leader to set a team, 0 otherwise. ALLOW_TEAM_NAME_PLAYER Allow a team to be named after the leading player ALLOW_VOTING If set to 1, voting will be allowed for players. ALLOW_VOTING_SPECTATOR If set to 1, voting will be allowed for spectators. ALPHA_BLEND Enable alpha blending ARENA_AXES In how many directions a cycle can turn 4 is the default, 6 is hexatron ARENA_AXES_OVERRIDE Block out older clients when ARENA_AXES differs from its default? ARMAGETRON_LAST_SCREENMODE Last screen resolution ARMAGETRON_LAST_WINDOWSIZE Last Window sizea ARMAGETRON_SCREENMODE Screen resolution ARMAGETRON_VSYNC What to do with the monitor's vertical sync ARMAGETRON_WINDOWSIZE Window size AUTO_AIS Automatically spawn AI players? AUTO_INCAM_1 Automatically switch to internal camera in a maze AUTO_INCAM_2 Automatically switch to internal camera in a maze AUTO_INCAM_3 Automatically switch to internal camera in a maze AUTO_INCAM_4 Automatically switch to internal camera in a maze AUTO_IQ Automatically adjust AI IQ? AUTO_TEAM Flag indicating whether players should be put into teams automatically. AXES_INDICATOR Should the Axis Indicator be rendered? BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support. BAN Bans the specified player from the server (kicks him first) for a variable time in minutes. BAN_IP Bans the spedified IP address from the server for a variable time. BAN_LIST Prints a list of currently banned IPs. BIG_BROTHER Did we already send the big brother information? BOOKMARK_0_ADDRESS Server adress of the 1st server bookmark BOOKMARK_0_NAME Name of the 1st server bookmark BOOKMARK_0_PORT Server port of the 1st server bookmark BOOKMARK_10_ADDRESS Server adress of the 11th server bookmark BOOKMARK_10_NAME Name of the 11th server bookmark BOOKMARK_10_PORT Server port of the 11th server bookmark BOOKMARK_1_ADDRESS Server adress of the 2nd server bookmark BOOKMARK_1_NAME Name of the 2nd server bookmark BOOKMARK_1_PORT Server port of the 2nd server bookmark BOOKMARK_2_ADDRESS Server adress of the 3rd server bookmark BOOKMARK_2_NAME Name of the 3rd server bookmark BOOKMARK_2_PORT Server port of the 3rd server bookmark BOOKMARK_3_ADDRESS Server adress of the 4th server bookmark BOOKMARK_3_NAME Name of the 4th server bookmark BOOKMARK_3_PORT Server port of the 4th server bookmark BOOKMARK_4_ADDRESS Server adress of the 5th server bookmark BOOKMARK_4_NAME Name of the 5th server bookmark BOOKMARK_4_PORT Server port of the 5th server bookmark BOOKMARK_5_ADDRESS Server adress of the 6th server bookmark BOOKMARK_5_NAME Name of the 6th server bookmark BOOKMARK_5_PORT Server port of the 6th server bookmark BOOKMARK_6_ADDRESS Server adress of the 7th server bookmark BOOKMARK_6_NAME Name of the 7th server bookmark BOOKMARK_6_PORT Server port of the 7th server bookmark BOOKMARK_7_ADDRESS Server adress of the 8th server bookmark BOOKMARK_7_NAME Name of the 8th server bookmark BOOKMARK_7_PORT Server port of the 8th server bookmark BOOKMARK_8_ADDRESS Server adress of the 9th server bookmark BOOKMARK_8_NAME Name of the 9th server bookmark BOOKMARK_8_PORT Server port of the 9th server bookmark BOOKMARK_9_ADDRESS Server adress of the 10th server bookmark BOOKMARK_9_NAME Name of the 10th server bookmark BOOKMARK_9_PORT Server port of the 10th server bookmark BUG_COLOR_OVERFLOW Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. BUG_RIP Allows the rim wall to be ripped open by a VERY close grind. BUG_TRANSPARENCY Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests BUG_TRANSPARENCY_DEMAND Unsupported: use transparency instead of lowering walls BUG_TUNNEL Allows players to pass through walls on odd occasions. CAMCENTER_1 Center internal camera on driving direction CAMCENTER_2 Center internal camera on driving direction CAMCENTER_3 Center internal camera on driving direction CAMCENTER_4 Center internal camera on driving direction CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. CAMERA_CUSTOM_TURN_SPEED Speed the custom camera turns with CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse CAMERA_CUSTOM_ZOOM Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation CAMERA_EYE_1_COLOR The color mask of the first eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color CAMERA_EYE_2_COLOR The color mask of the second eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color CAMERA_EYE_DISTANCE The distance between the two eyes of the camera. Set this to 0 to disable 3D rendering CAMERA_FOLLOW_START_X Start position of the fixed external camera CAMERA_FOLLOW_START_Y Start position of the fixed external camera CAMERA_FOLLOW_START_Z Start position of the fixed external camera CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients CAMERA_FORBID_FREE Forbids the use of the free camera on all clients CAMERA_FORBID_IN Forbids the use of the internal camera on all clients CAMERA_FORBID_MER Forbids the use of Meriton's camera CAMERA_FORBID_SERVER_CUSTOM Forbids the use of the server custom camera CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients CAMERA_FREE_START_X Start position of the free camera CAMERA_FREE_START_Y Start position of the free camera CAMERA_FREE_START_Z Start position of the free camera CAMERA_GLANCE_MODE Way the camera switches into glances. Valid settings range from 0 to 3 CAMERA_IN_MAX_FOCUS_DISTANCE This, multiplied by the current speed, determines the maximum distance of the focus of the two eyes unless a wall is closer CAMERA_IN_TURN_SPEED Speed the internal camera turns with CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse CAMERA_SMART_START_X Start position of the smart camera CAMERA_SMART_START_Y Start position of the smart camera CAMERA_SMART_START_Z Start position of the smart camera CAMERA_VISIBILITY_CLIP_SPEED Speed with wich the visibility targets is brought into view CAMERA_VISIBILITY_EXTENSION Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowerd when they block the view and the camera is not moved CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits CAMERA_VISIBILITY_SIDESKEW Extra forward component of the sideways visibility targets CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls CAMWOBBLE_1 Lets the internal camera move with your cycle CAMWOBBLE_2 Lets the internal camera move with your cycle CAMWOBBLE_3 Lets the internal camera move with your cycle CAMWOBBLE_4 Lets the internal camera move with your cycle CENTER_MESSAGE Prints a big message on the screen of all connected clients. CHATTER_REMOVE_TIME Time in seconds after which a permanent chatter is removed from the game CHECK_ERRORS Listen to errors claiming a video mode does not exist CLIENT_PORT Port we try to connect to CM_LOCY Vertical position of the center messages COCKPIT_FILE File that contains the information for rendering cockpit gauges COLORDEPTH Color depth to use (0: 16 1: desktop 2: 24) COLOR_B_1 Cycle and wall color, blue component. COLOR_B_2 Cycle and wall color, blue component. COLOR_B_3 Cycle and wall color, blue component. COLOR_B_4 Cycle and wall color, blue component. COLOR_G_1 Cycle and wall color, green component. COLOR_G_2 Cycle and wall color, green component. COLOR_G_3 Cycle and wall color, green component. COLOR_G_4 Cycle and wall color, green component. COLOR_R_1 Cycle and wall color, red component. COLOR_R_2 Cycle and wall color, red component. COLOR_R_3 Cycle and wall color, red component. COLOR_R_4 Cycle and wall color, red component. COLOR_STRINGS Print colored strings CONSOLE_COLUMNS Number of characters in each line of console output CONSOLE_MESSAGE Prints a message on the console of all connected clients. CONSOLE_ROWS Number of lines of console output without user intervention CONSOLE_ROWS_MAX Number of lines of console output when scrolling back CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height) CUSTOM_SCREEN_HEIGHT Custom screen size CUSTOM_SCREEN_WIDTH Custom screen size CUSTOM_SERVER_NAME Name of the server to connect to CYCLE_ACCEL Wall acceleration factor CYCLE_ACCEL_ENEMY Multiplicator to CYCLE_ACCEL for your enemies' walls CYCLE_ACCEL_ENEMY_OVERRIDE Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? CYCLE_ACCEL_OFFSET Minimum numeric wall distance, must be positive CYCLE_ACCEL_RIM Multiplicator to CYCLE_ACCEL for the rim walls CYCLE_ACCEL_RIM_OVERRIDE Block out older clients when CYCLE_ACCEL_RIM differs from its default? CYCLE_ACCEL_SELF Multiplicator to CYCLE_ACCEL for your own wall CYCLE_ACCEL_SELF_OVERRIDE Block out older clients when CYCLE_ACCEL_SELF differs from its default? CYCLE_ACCEL_SLINGSHOT Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? CYCLE_ACCEL_TEAM Multiplicator to CYCLE_ACCEL for your temmates' walls CYCLE_ACCEL_TEAM_OVERRIDE Block out older clients when CYCLE_ACCEL_TEAM differs from its default? CYCLE_ACCEL_TUNNEL Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them CYCLE_BLINK_FREQUENCY Frequency in Hz an invulnerable cycle blinks with. CYCLE_BOOSTFACTOR_ENEMY Factor your speed is multiplied with when breaking from an enemy wall CYCLE_BOOSTFACTOR_RIM Factor your speed is multiplied with when breaking from the rim wall CYCLE_BOOSTFACTOR_SELF Factor your speed is multiplied with when breaking from your own wall CYCLE_BOOSTFACTOR_TEAM Factor your speed is multiplied with when breaking from a teammate's wall CYCLE_BOOST_ENEMY Speed boost when breaking from an enemy wall CYCLE_BOOST_RIM Speed boost when breaking from the rim wall CYCLE_BOOST_TEAM Speed boost when breaking from a teammate's wall CYCLE_BRAKE Brake intensity CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking CYCLE_BRAKE_REFILL_OVERRIDE Block out older clients when CYCLE_BRAKE_REFILL differs from its default? CYCLE_DELAY Minimum time between turns (must be greater than 0) CYCLE_DELAY_DOUBLEBIND_BONUS Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction CYCLE_DELAY_TIMEBASED Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? CYCLE_DIST_WALL_SHRINK Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. CYCLE_DIST_WALL_SHRINK_OFFSETDistance offset in wall length calculation. See settings.cfg for full docs. CYCLE_FAIR_ANTILAG If set to 1, this deactivates the anti lag-sliding code when old clients are connected CYCLE_FIRST_SPAWN_PROTECTION Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. CYCLE_INVULNERABLE_TIME Time in seconds a cycle is invulnerable after a respawn. CYCLE_MAX_REFCOUNT Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. CYCLE_PACKETLOSS_TOLERANCE Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. CYCLE_PING_RUBBER Additional niceness for high ping players CYCLE_RUBBER Niceness factor to allow you drive really close to a wall CYCLE_RUBBER_DELAY During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. CYCLE_RUBBER_DELAY_BONUS Factor for CYCLE_RUBBER_DELAY rubber efficiency. CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? CYCLE_RUBBER_DELAY_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY differs from its default? CYCLE_RUBBER_LEGACY Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? CYCLE_RUBBER_MINADJUST When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? CYCLE_RUBBER_MINDISTANCE The minimal distance rubber code keeps you from the wall in front of you CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? CYCLE_RUBBER_MINDISTANCE_RESERVOIR Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? CYCLE_RUBBER_SPEED Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) CYCLE_RUBBER_SPEED_OVERRIDE Block out older clients when CYCLE_RUBBER_SPEED differs from its default? CYCLE_RUBBER_TIME Timescale rubber is restored on. CYCLE_RUBBER_TIMEBASED Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? CYCLE_RUBBER_TIME_OVERRIDE Block out older clients when CYCLE_RUBBER_TIME differs from its default? CYCLE_RUBBER_WALL_SHRINK With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. CYCLE_RUBBER_WALL_SHRINK_OVERRIDE Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? CYCLE_SMOOTH_MIN_SPEED Minimum speed of smooth correction relative to cycle speed. CYCLE_SMOOTH_THRESHOLD Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. CYCLE_SMOOTH_TIME Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. CYCLE_SOUND_SPEED Sound speed divisor CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls CYCLE_SPEED_DECAY_ABOVE Rate of cycle speed approaching the value of CYCLE_SPEED from above CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? CYCLE_SPEED_DECAY_BELOW Rate of cycle speed approaching the value of CYCLE_SPEED from below CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? CYCLE_SPEED_MIN Minimal speed of your cycle, measured relative to CYCLE_SPEED CYCLE_SPEED_MIN_OVERRIDE Block out older clients when CYCLE_SPEED_MIN differs from its default? CYCLE_START_SPEED Initial cycle speed CYCLE_SYNC_FF Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping CYCLE_SYNC_FF_STEPS Number of extrapolation simulation timesteps each real timestep; increase for better accuracy CYCLE_SYNC_INTERVAL_ENEMY Time in seconds between server-client updates of enemy cycles CYCLE_SYNC_INTERVAL_SELF Time in seconds between server-client updates of enemy cycles owned by the client itself CYCLE_TIME_TOLERANCE Maximum time difference of execution of turns on server and client (for clients that send timing information) CYCLE_TIME_TOLERANCE_OVERRIDEBlock out older clients when CYCLE_TIME_TOLERANCE differs from its default? CYCLE_TURN_MEMORY Number of pending turns a cycle will memorize exactly CYCLE_TURN_SPEED_FACTOR Factor the speed of a lightcycle is multiplied with when turning CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? CYCLE_WALL_NEAR Maximum accelerating wall distance CYCLE_WALL_TIME Time in seconds a cycle does not make a wall after a respawn. CYCLE_WIDTH The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. CYCLE_WIDTH_RUBBER_MAX If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. CYCLE_WIDTH_RUBBER_MIN If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. CYCLE_WIDTH_SIDE Minimum distance of a cycle to a wall on either side before it takes harm. DEDICATED_IDLE After running this time (in hours), the dedicated server takes the next chance to quit. DISPLAY_COLORED_NAMES_OVER_CYCLES Should the names over cycles appear in the cycles' colors? DITHER Use dithering DOUBLEBIND_TIME Time in seconds during which no two different keyboard events can trigger the same action DOUBLEBIND_TIME_OVERRIDE Block out older clients when DOUBLEBIND_TIME differs from its default? ENABLE_NAME_HILIGHTING Hilight your name in chats other players send? ENEMY_CHATBOT_PENALTY Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall ENEMY_CURRENTTIME_INFLUENCE If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. ENEMY_DEAD_PENALTY Penalty on the effective time in seconds if the enemy influence detection comes from a dead player ENEMY_SUICIDE_TIMEOUT If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. ENEMY_TEAMMATE_PENALTY Penalty on the effective time in seconds if the enemy influence detection is from a teammate EXPLOSION Enable explosions? EXPLOSION_RADIUS Blast radius of the cycle explosions EXTRA_ROUND_TIME Lenght of an extra pause at the beginning of the round FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. FAILED_ATTEMPTS Number of failed attemts to initialize graphics mode FAST_FORWARD_MAXSTEP Maximum recording time between rendered frames in fast forward mode FAST_FORWARD_MAXSTEP_REAL Maximum real time between rendered frames in fast forward mode FAST_FORWARD_MAXSTEP_REL Maximum fraction of the time left until the end of FF mode between rendered frames FAV_NUM_PER_TEAM_PLAYER_1 The favorite number of players per team for this player FAV_NUM_PER_TEAM_PLAYER_2 The favorite number of players per team for this player FAV_NUM_PER_TEAM_PLAYER_3 The favorite number of players per team for this player FAV_NUM_PER_TEAM_PLAYER_4 The favorite number of players per team for this player FILTER_COLOR_NAMES Filter color codes from player names. FILTER_COLOR_SERVER_NAMES Filter color codes from server names in the server browser. FILTER_COLOR_STRINGS Filter color codes from strings coming in over the network. FILTER_NAME_ENDS Filter whitespace and other junk from beginnings and ends of player names. FILTER_NAME_MIDDLE Filter excess whitespace and other junk from the middle of player names. FINISH_TYPE What happens when the last human is dead? FIRST_USE Is this the first time you use Armagetron Advanced? FLOOR_BLUE Floor color FLOOR_DETAIL Floor detail settings FLOOR_GREEN Floor color FLOOR_MIRROR Floor mirror mode FLOOR_MIRROR_INT Intensity of the floor mirror effect FLOOR_RED Floor color FORBID_COCKPIT_DATA Colon- separated list of cockpit data sources clients aren't allowed to use in the cockpit FULLSCREEN Fullscreen or windowed mode? FULLSCREEN_MESSAGE Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care. GAME_TIMEOUT Base timeout for game state synchronisation; gives appoximately the maximum time between rounds. GAME_TYPE Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. GL_EXTENSIONS OpenGL system information GL_RENDERER OpenGL system information GL_VENDOR OpenGL system information GL_VERSION OpenGL system information GRID_SIZE Distance between gridlines GRID_SIZE_MOVIEPACK Distance between gridlines when moviepack is active HIGH_RIM Draw high rim walls HISTORY_SIZE_CHAT Number of lines kept in the chat history. HISTORY_SIZE_CONSOLE Number of lines kept in the console history. IDLE_KICK_TIME Time in seconds after which an inactive player is kicked IDLE_REMOVE_TIME Time in seconds after which an inactive player is removed from the game INCLUDE Includes the following file INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems) INSTANT_CHAT_STRING_1_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_12 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_13 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_14 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_15 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_16 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_17 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_18 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_19 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_20 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_21 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_22 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_23 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_24 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_25 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_26 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_9 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_12 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_13 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_14 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_15 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_16 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_17 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_18 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_19 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_20 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_21 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_22 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_23 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_24 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_25 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_26 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_9 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_12 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_13 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_14 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_15 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_16 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_17 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_18 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_19 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_20 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_21 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_22 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_23 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_24 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_25 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_26 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_9 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_12 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_13 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_14 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_15 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_16 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_17 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_18 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_19 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_20 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_21 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_22 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_23 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_24 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_25 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_26 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_9 Instant chat available with hotkeys KEEP_WINDOW_ACTIVE Keeps rendering active when the program window loses input focus. KEYBOARD Keyboard settings KICK Kicks the specified player from the server. KILL Kill a specific player (as warning before a kick) LAG_CREDIT Maximal seconds of total lag credit. LAG_CREDIT_SINGLE Maximal seconds of lag credit for a single lag event. LAG_CREDIT_TIME Timescale lag credit is restored on. LAG_FAST_TIME Timescale the fast lag measurement decays on. LAG_FAST_WEIGHT Extra weight lag reports from the server influence the fast lag compensation with. LAG_MAX_SPEEDUP_TIMER Maximal speed increase of timer while lag is compensated for. LAG_OFFSET_CLIENT Extra amount of lag compensation, determined by the client. LAG_OFFSET_LEGACY Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server. LAG_OFFSET_SERVER Extra amount of lag compensation, determined by the server. LAG_O_METER Draw Lag-O-Meter in network play LAG_O_METER_BLEND Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player. LAG_O_METER_SCALE Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. LAG_O_METER_THRESHOLD The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value. LAG_SLOW_TIME Timescale the slow lag measurement decays on. LAG_SLOW_WEIGHT Extra weight lag reports from the server influence the slow lag compensation with. LAG_SWEET_SPOT Sweet spot, the fill ratio of lag credit the server tries to keep the client at. LANGUAGE_FIRST The language Armagetron Advanced will use LANGUAGE_SECOND Fallback language if the first language is not available LAST_CHAT_BREAK_TIME Last round time a player in chat mode is able to pause the timer LAST_CHECK_ERRORS Listen to errors claiming a video mode does not exist, last successful init LAST_COLORDEPTH Color depth, last successful init LAST_FULLSCREEN Fullscreen or windowed mode, last successful init LAST_ZDEPTH z buffer depth, last successful init LIMIT_ROUNDS End the match after this number of rounds LIMIT_SCORE End the match when a player reaches this score LIMIT_TIME End the match after this number of minutes LINE_ANTIALIAS Enable line antialiasing LOWER_SKY Draw lower sky plane MAP_FILE File that contains the map used for playing MAP_FILE_OVERRIDE Block out older clients when MAP_FILE differs from its default? MAX_CLIENTS Maximum number of network clients to accept MAX_CLIENTS_SAME_IP_HARD Maximum number of network clients to accept from the same IP; more logins will be ignored MAX_CLIENTS_SAME_IP_SOFT Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full MAX_IN_RATE Maximum network input rate MAX_OUT_RATE Maximum network output rate MAX_PLAYERS_SAME_IP maximum number of players from the same IP (note that each client can legally host up to four players) MAX_VOTES The maximum number of total votes that can be active at any given moment. MAX_VOTES_PER_VOTER The maximum number of votes suggested by each voter that can be active at any given moment. MESSAGE_OF_DAY Message sent to clients on connection, if supported by the client, it will be displayed fullscreen MESSAGE_OF_DAY_TIMEOUT Time message_of_day is displayed for in fullscreen mode MIN_PLAYERS Minimum number of players MIN_VOTERS Number of voters that need to be online to enable voting. MOTION_BLUR_TIME Time over which the last rendered frames are blended together MOUSE_GRAB Grab the mouse pointer, so it can't leave the window MOVIEPACK Use the moviepack if available MOVIEPACK_FLOOR_BLUE Floor color MOVIEPACK_FLOOR_GREEN Floor color MOVIEPACK_FLOOR_RED Floor color MOVIEPACK_RIM_WALL_STRETCH_X Extension of one square of rim wall texture in the horizontal direction for the moviepack MOVIEPACK_RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction for the moviepack MOVIEPACK_WALL_STRETCH The distance of the vertical lines on the moviepack walls NAME_TEAM_AFTER_PLAYER_1 If set, the team is named after the leading player NAME_TEAM_AFTER_PLAYER_2 If set, the team is named after the leading player NAME_TEAM_AFTER_PLAYER_3 If set, the team is named after the leading player NAME_TEAM_AFTER_PLAYER_4 If set, the team is named after the leading player NETWORK_AUTOBAN_FACTOR Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. NETWORK_AUTOBAN_MAX_KPH Maximal value of the kicks per hour; larger values are smoothly clamped. NETWORK_AUTOBAN_OFFSET Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. NETWORK_MIN_BAN When a client's connection is blocked because he's banned, make him banned for at least this many seconds. NETWORK_SPECTATOR_TIME If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated. NEW_FEATURE_DELAY Disable features that only came in during the last X protocol versions. NEW_TEAM_ALLOWED Is it currently allowed to create a new team? NUM_AIS Number of AI players PASSWORD Password setting PASSWORD_STORAGE Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. PERSP_CORRECT Enable perspective correction PING_CHARITY How much ping are you willing to take over from your opponent? PING_CHARITY_MAX Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better. PING_CHARITY_MIN Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better. PING_CHARITY_SERVER Don't touch: the server says this is the maximal ping compensation. PING_FLOOD_GLOBAL The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. PING_FLOOD_TIME_10 Minimum time for 10 ping packets from one machine to arrive. PING_FLOOD_TIME_100 Minimum time for 100 ping packets from one machine to arrive. PING_FLOOD_TIME_20 Minimum time for 20 ping packets from one machine to arrive. PING_FLOOD_TIME_50 Minimum time for 50 ping packets from one machine to arrive. PLAYERS Prints list of currently active players PLAYER_1 Player name PLAYER_2 Player name PLAYER_3 Player name PLAYER_4 Player name PLAYER_CHAT_WAIT_FRACTION Maximum fraction of time to wait for a single player to stop chatting. PLAYER_CHAT_WAIT_MAX Maximum time in seconds to wait for a single player to stop chatting. PLAYER_CHAT_WAIT_SINGLE Set to 1 if only one player should get his chat wait time reduced at any given time. PLAYER_CHAT_WAIT_TEAMLEADER Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. PNG_SCREENSHOT Store screenshots as PNG files, not BMP files. POLY_ANTIALIAS Enable polygon antialiasing PREDICT_OBJECTS Predict cycle movement in network play REAL_ARENA_SIZE_FACTOR The currently active arena size. Leave it alone! Change size_factor instead. REAL_CYCLE_SPEED_FACTOR The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. RECORDING_DEBUGLEVEL Level of additonal information in recording file. RESOURCE_REPOSITORY_CLIENT URI the client uses to search for map files if they aren't stored locally. Better leave it alone RESOURCE_REPOSITORY_SERVER URI clients and the server use to search for map files if they aren't stored locally RIM_WALL_STRETCH_X Extension of the rim wall texture in the horizontal direction RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction RIM_WALL_WRAP_Y Set to 1 if the rim wall texture should repeat in the vertical direction ROUND_CENTER_MESSAGE Big message sent to clients after every round ROUND_CONSOLE_MESSAGE Message sent to clients after every round SAY Dedicated server only: let the server administator say something. SCORE_DIE Amount of points you get for dying SCORE_KILL Amount of points you get for killing someone SCORE_SUICIDE Amount of points you get for stupidly dying SCORE_WIN Amount of points you get for winning a round SERVER_DNS If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes. SERVER_IP IP the server listens on SERVER_NAME Name of this server SERVER_PORT Port this server listens on SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE SETTING_LEGACY_BEHAVIOR_BUMPYDefault legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) SHOW_FPS Enable fps display SHOW_OWN_NAME Should your name be displayed above your cycle on your screen? SILENCE Silence a specific player so he can't use public chat any more (/msg and /team still work) SILENCE_ALL If set to 1, all chat messages will be omitted. SINCLUDE Includes the following file silently, without error message if it is not found SIZE_FACTOR Arena size modifier SKY_WOBBLE Sky animation SMART_GLANCE_CUSTOM_1 Use custom camera settings when glancing with the smart camera SMART_GLANCE_CUSTOM_2 Use custom camera settings when glancing with the smart camera SMART_GLANCE_CUSTOM_3 Use custom camera settings when glancing with the smart camera SMART_GLANCE_CUSTOM_4 Use custom camera settings when glancing with the smart camera SMOOTH_SHADING Enable smooth shading SOFTWARE_RENDERER Is the OpenGL renderer not hadware accelerated? SOUND_CHANNELS Number of channels your soundcard supports SOUND_QUALITY Sound quality 0=off, 3=high SPAM_AUTOKICK Spam score that causes you to get kicked instantly. SPAM_MAXLEN Maximal length of chat message. SPAM_MAXLEN_OVERRIDE Block out older clients when SPAM_MAXLEN differs from its default? SPAM_PENALTY Number of seconds to silence a spammer. SPAM_PROTECTION Harshness of spam protection; determines min delay between chat messages accepted. SPAM_PROTECTION_CHAT Extra factor for SPAM_PROTECTION for chat messages. SPAM_PROTECTION_REPEAT Minimum time between identical chat messages. SPAM_PROTECTION_VOTE Extra factor for SPAM_PROTECTION for votes. SPARKS Draw sparks when going too close to a wall SPAWN_WINGMEN_BACK Determines how much each wingman is placed backwards in a team. SPAWN_WINGMEN_SIDE Determines how much each wingman is placed sidewards in a team. SPECTATOR_MODE_1 Sets spectator mode for this player SPECTATOR_MODE_2 Sets spectator mode for this player SPECTATOR_MODE_3 Sets spectator mode for this player SPECTATOR_MODE_4 Sets spectator mode for this player SPEED_FACTOR Speed modifier for the cycles SP_AI_IQ IQ of the AI opponents in single player mode SP_AUTO_AIS Automatically spawn AI players in single player mode? SP_AUTO_IQ Automatically adjust AI IQ in single player mode? SP_EXPLOSION_RADIUS Blast radius of the cycle explosions in single player mode SP_FINISH_TYPE What happens when the last human is dead in single player mode? SP_GAME_TYPE Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. SP_LIMIT_ROUNDS End the match after this number of rounds in single player mode SP_LIMIT_SCORE End the match when a player reaches this score in single player mode SP_LIMIT_TIME End the match after this number of minutes in single player mode SP_MIN_PLAYERS Minimum number of players in single player mode SP_NUM_AIS Number of AI players in single player mode SP_SCORE_WIN What you get for winning a round in single player mode SP_SIZE_FACTOR Arena size modifier SP_SPEED_FACTOR Speed modifier for the cycles SP_TEAMS_MAX Maximum number of teams in single player mode SP_TEAMS_MIN Minimum number of teams in single player mode SP_TEAM_BALANCE_ON_QUIT Balance teams on player quit in single player mode? SP_TEAM_BALANCE_WITH_AIS Balance teams with AI players in single player mode? SP_TEAM_MAX_IMBALANCE Maximum allowed team imbalance in single player mode SP_TEAM_MAX_PLAYERS Maximum number of players per team in single player mode SP_TEAM_MIN_PLAYERS Minimum number of players per team in single player mode SP_WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. SP_WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. SP_WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated in single player mode SP_WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode START_CAM_1 Initial Camera START_CAM_2 Initial Camera START_CAM_3 Initial Camera START_CAM_4 Initial Camera START_FOV_1 Initial field of vision START_FOV_2 Initial field of vision START_FOV_3 Initial field of vision START_FOV_4 Initial field of vision START_NEW_MATCH Initiates a new match SWAP_MODE Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). TALK_TO_MASTER Announce this server on the internet? TEAMS_MAX Maximum number of teams TEAMS_MIN Minimum number of teams TEAM_ALLOW_SHUFFLE_UP If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. TEAM_BALANCE_ON_QUIT Balance teams on player quit? TEAM_BALANCE_WITH_AIS Balance teams with AI players? TEAM_CENTER_IS_BOSS If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest. TEAM_GREEN_1 green portion of team 1's color TEAM_GREEN_2 green portion of team 2's color TEAM_GREEN_3 green portion of team 3's color TEAM_GREEN_4 green portion of team 4's color TEAM_GREEN_5 green portion of team 5's color TEAM_GREEN_6 green portion of team 6's color TEAM_GREEN_7 green portion of team 7's color TEAM_GREEN_8 green portion of team 8's color TEAM_MAX_IMBALANCE Maximum allowed team imbalance TEAM_MAX_PLAYERS Maximum number of players per team TEAM_MENU_COLOR_TEAM_FULL Allows to change the prefix/color for unjoinable teams TEAM_MENU_COLOR_TEAM_OK Allows to change the prefix/color for joinable teams TEAM_MIN_PLAYERS Minimum number of players per team TEAM_NAME_1 name of team 1 TEAM_NAME_2 name of team 2 TEAM_NAME_3 name of team 3 TEAM_NAME_4 name of team 4 TEAM_NAME_5 name of team 5 TEAM_NAME_6 name of team 6 TEAM_NAME_7 name of team 7 TEAM_NAME_8 name of team 8 TEAM_RED_1 red portion of team 1's color TEAM_RED_2 red portion of team 2's color TEAM_RED_3 red portion of team 3's color TEAM_RED_4 red portion of team 4's color TEAM_RED_5 red portion of team 5's color TEAM_RED_6 red portion of team 6's color TEAM_RED_7 red portion of team 7's color TEAM_RED_8 red portion of team 8's color TEXTURES_HI Use high color textures TEXTURE_MODE_0 Floor Texture: TEXTURE_MODE_1 Wall Textures: TEXTURE_MODE_2 Object Textures: TEXTURE_MODE_3 Font: TEXT_OUT Enable console text output TITLE_OF_DAY If fullscreen display is supported, this will be the title above message_of_day TOPOLOGY_POLICE The topology police does posteriori checks to determine whether game moves were legal. TOPOLOGY_POLICE_PARALLEL Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active. UNBAN_IP Revokes the ban of the specified IP address. UPPER_SKY Draw upper sky plane URL HTTP URI assiciated with a server USE_DISPLAYLISTS Use display lists for rendering the cycles? VIEWPORT_CONF Viewport configuration; decides how many players can play on this computer VIEWPORT_TO_PLAYER_1 Assign this viewport to a player VIEWPORT_TO_PLAYER_2 Assign this viewport to a player VIEWPORT_TO_PLAYER_3 Assign this viewport to a player VIEWPORT_TO_PLAYER_4 Assign this viewport to a player VOICE Reverse of SILENCE VOTE_USE_SERVER_CONTROLLED_KICK Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1. VOTE_USE_SERVER_CONTROLLED_KICK_OVERRIDE Block out older clients when VOTE_USE_SERVER_CONTROLLED_KICK differs from its default? VOTING_BIAS Add virtual voters that oppose every change. VOTING_DECAY One non-voter is ignored everytime this many secons pass. VOTING_KICK_TIME The minimum time in seconds between two kick votes against the same player. VOTING_MATURITY The minimum time in seconds a player needs to be online with the same name before he can issue votes. VOTING_PRIVACY Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public VOTING_SPAM_ISSUE The spam level of issuing a vote. VOTING_SPAM_REJECT The spam level of getting your vote rejected. VOTING_START_DECAY Number of seconds after that the non-voters start to get ignored. VOTING_TIMEOUT Votes older than this time out and are rejected. VOTING_TIMEOUT_PER_VOTER Additional value for VOTING_TIMEOUT for every voter present. WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. WHITE_SPARKS Draw sparks in white (instead of cycle colors). WIN_ZONE_EXPANSION Expansion speed of the instant win zone WIN_ZONE_INITIAL_SIZE Initial size of the instant win zone WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated WIN_ZONE_RANDOMNESS Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. WORD_DELIMITERS Characters that count as word delimiters when skipping over words in a text input field. WRAP_MENU If set, you leave a menu to the top and reenter it at the bottom. ZDEPTH z buffer depth to use (0: 16 1: from color depth 2: 32) ZTRICK Performance tweak; does not work on most Windows systems
This document was created by Manuel Moos
Last modification: Dec 26 2006
First Start | Installation | Network Play | Configuration | FAQ | Redistribution |