#include "pDomain.h"
#include "ParticleGroup.h"
Go to the source code of this file.
Classes | |
struct | PActionBase |
struct | PAAvoid |
struct | PABounce |
struct | PACallActionList |
struct | PACopyVertexB |
struct | PADamping |
struct | PARotDamping |
struct | PAExplosion |
struct | PAFollow |
struct | PAFountain |
struct | PAGravitate |
struct | PAGravity |
struct | PAJet |
struct | PAKillOld |
struct | PAMatchVelocity |
struct | PAMatchRotVelocity |
struct | PAMove |
struct | PAOrbitLine |
struct | PAOrbitPoint |
struct | PARandomAccel |
struct | PARandomDisplace |
struct | PARandomVelocity |
struct | PARandomRotVelocity |
struct | PARestore |
struct | PASink |
struct | PASinkVelocity |
struct | PASort |
struct | PASource |
struct | PASpeedLimit |
struct | PATargetColor |
struct | PATargetSize |
struct | PATargetVelocity |
struct | PATargetRotVelocity |
struct | PAVortex |
Defines | |
#define | PWorkingSetSize (0x1c0000 / sizeof(Particle)) |
#define | EXEC_METHOD void Execute(ParticleGroup &pg, ParticleList::iterator ibegin, ParticleList::iterator iend) |
#define EXEC_METHOD void Execute(ParticleGroup &pg, ParticleList::iterator ibegin, ParticleList::iterator iend) |
#define PWorkingSetSize (0x1c0000 / sizeof(Particle)) |