eDeath Class Reference

Exception to throw when a gameobject dies during movement. More...

#include <eGameObject.h>

Inheritance diagram for eDeath:

Inheritance graph
[legend]

List of all members.

Public Member Functions

 eDeath ()
 ~eDeath ()
 constructor


Detailed Description

Exception to throw when a gameobject dies during movement.

Definition at line 255 of file eGameObject.h.


Constructor & Destructor Documentation

eDeath::eDeath (  )  [inline]

Definition at line 258 of file eGameObject.h.

00258 {};   

eDeath::~eDeath (  )  [inline]

constructor

Definition at line 259 of file eGameObject.h.

00259 {};  


The documentation for this class was generated from the following file:
Generated on Sat Mar 15 23:22:10 2008 for Armagetron Advanced by  doxygen 1.5.4