#include <eGameObject.h>
Public Member Functions | |
eStackGameObject (eGrid *grid, const eCoord &p, const eCoord &d, eFace *currentface) | |
virtual void | AddRef () |
adds a reference | |
virtual void | Release () |
removes a reference | |
Private Member Functions | |
virtual void | DoRemoveFromGame () |
called when removed from the game |
Definition at line 241 of file eGameObject.h.
eStackGameObject::eStackGameObject | ( | eGrid * | grid, | |
const eCoord & | p, | |||
const eCoord & | d, | |||
eFace * | currentface | |||
) |
Definition at line 944 of file eGameObject.cpp.
00945 : eGameObject( grid, p, d, currentface, false ) 00946 { 00947 }
void eStackGameObject::AddRef | ( | void | ) | [virtual] |
void eStackGameObject::Release | ( | ) | [virtual] |
void eStackGameObject::DoRemoveFromGame | ( | ) | [private, virtual] |
called when removed from the game
Reimplemented from eGameObject.
Definition at line 957 of file eGameObject.cpp.
References tERR_ERROR.
00958 { 00959 // must not get called 00960 tERR_ERROR("Stack game object removed from game."); 00961 }