eStackGameObject Class Reference

#include <eGameObject.h>

Inheritance diagram for eStackGameObject:

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Collaboration diagram for eStackGameObject:

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List of all members.

Public Member Functions

 eStackGameObject (eGrid *grid, const eCoord &p, const eCoord &d, eFace *currentface)
virtual void AddRef ()
 adds a reference
virtual void Release ()
 removes a reference

Private Member Functions

virtual void DoRemoveFromGame ()
 called when removed from the game


Detailed Description

Definition at line 241 of file eGameObject.h.


Constructor & Destructor Documentation

eStackGameObject::eStackGameObject ( eGrid grid,
const eCoord &  p,
const eCoord &  d,
eFace currentface 
)

Definition at line 944 of file eGameObject.cpp.

00945 : eGameObject( grid, p, d, currentface, false )
00946 {
00947 }


Member Function Documentation

void eStackGameObject::AddRef ( void   )  [virtual]

adds a reference

Implements eGameObject.

Definition at line 949 of file eGameObject.cpp.

00950 {
00951 }

void eStackGameObject::Release (  )  [virtual]

removes a reference

Implements eGameObject.

Definition at line 953 of file eGameObject.cpp.

00954 {
00955 }

void eStackGameObject::DoRemoveFromGame (  )  [private, virtual]

called when removed from the game

Reimplemented from eGameObject.

Definition at line 957 of file eGameObject.cpp.

References tERR_ERROR.

00958 {
00959     // must not get called
00960     tERR_ERROR("Stack game object removed from game.");
00961 }


The documentation for this class was generated from the following files:
Generated on Sat Mar 15 23:29:38 2008 for Armagetron Advanced by  doxygen 1.5.4