#include <eGameObject.h>


Public Member Functions | |
| eStackGameObject (eGrid *grid, const eCoord &p, const eCoord &d, eFace *currentface) | |
| virtual void | AddRef () |
| adds a reference | |
| virtual void | Release () |
| removes a reference | |
Private Member Functions | |
| virtual void | DoRemoveFromGame () |
| called when removed from the game | |
Definition at line 241 of file eGameObject.h.
| eStackGameObject::eStackGameObject | ( | eGrid * | grid, | |
| const eCoord & | p, | |||
| const eCoord & | d, | |||
| eFace * | currentface | |||
| ) |
Definition at line 944 of file eGameObject.cpp.
00945 : eGameObject( grid, p, d, currentface, false ) 00946 { 00947 }
| void eStackGameObject::AddRef | ( | void | ) | [virtual] |
| void eStackGameObject::Release | ( | ) | [virtual] |
| void eStackGameObject::DoRemoveFromGame | ( | ) | [private, virtual] |
called when removed from the game
Reimplemented from eGameObject.
Definition at line 957 of file eGameObject.cpp.
References tERR_ERROR.
00958 { 00959 // must not get called 00960 tERR_ERROR("Stack game object removed from game."); 00961 }
1.5.4