Act(uActionPlayer *act, REAL value) | gJoystick | |
ActInternal(uActionPlayer *act, REAL value) | gJoystick | [private] |
cameraDirection_ | gJoystick | [private] |
cycle_ | gJoystick | [private] |
driveDirection_ | gJoystick | [private] |
gCycle class | gJoystick | [friend] |
gJoystick(gCycleMovement *cycle) | gJoystick | [inline] |
glance_ | gJoystick | [private] |
joyDirection_ | gJoystick | [private] |
lastCommand_ | gJoystick | [private] |
lastTurn_ | gJoystick | [private] |
Turn() | gJoystick | |
turnRequested_ | gJoystick | [private] |