Private Member Functions | |
virtual void | DoInitialize (tCommandLineParser &parser) |
Prints option help. | |
virtual bool | DoAnalyze (tCommandLineParser &parser) |
Analyzes the command line option. | |
virtual void | DoHelp (std::ostream &s) |
Analyzes the command line option. |
Definition at line 1569 of file tDirectories.cpp.
virtual void tDirectoriesCommandLineAnalyzer::DoInitialize | ( | tCommandLineParser & | parser | ) | [inline, private, virtual] |
Prints option help.
parser | parser to analyze |
Reimplemented from tCommandLineAnalyzer.
Definition at line 1572 of file tDirectories.cpp.
References tCommandLineParser::Executable(), FindConfigurationPath(), FindDataPath(), s_topSourceDir, tPathToExecutable::Set(), st_DataDir, st_IncludedResourceDir, st_UserDataDir, TestConfigurationPath(), TestDataPath(), and TestPath().
01573 { 01574 // Puts the data files in the executable's bundle 01575 #ifndef MACOSX_XCODE 01576 try 01577 { 01578 st_pathToExecutable.Set( parser.Executable() ); 01579 FindDataPath(); 01580 FindConfigurationPath(); 01581 } 01582 catch( tRunningInBuildDirectory ) 01583 { 01584 // last fallback for debugging (activated only if there is data in the current directory) 01585 if ( TestPath( ".", "language/languages.txt") && TestDataPath(s_topSourceDir) && TestConfigurationPath(st_DataDir + "/config") ) 01586 { 01587 // we must be running the game in debug mode; set user data dir to current directory. 01588 st_UserDataDir = "."; 01589 01590 // the included resources are scrambled and put into the current directory as well. 01591 st_IncludedResourceDir = "./resource/included"; 01592 return; 01593 } 01594 } 01595 #endif // !MACOSX_XCODE 01596 01597 01598 }
virtual bool tDirectoriesCommandLineAnalyzer::DoAnalyze | ( | tCommandLineParser & | parser | ) | [inline, private, virtual] |
Analyzes the command line option.
parser | parser to analyze |
Implements tCommandLineAnalyzer.
Definition at line 1600 of file tDirectories.cpp.
References GetPrefix(), tCommandLineParser::GetSwitch(), ReadDir(), st_AutoResourceDir, st_ConfigDir, st_DataDir, st_ResourceDir, st_UserConfigDir, st_UserDataDir, and st_VarDir.
01601 { 01602 if( ReadDir( parser, st_DataDir, "--datadir" ) ) return true; 01603 if( ReadDir( parser, st_UserDataDir, "--userdatadir" ) ) return true; 01604 if( ReadDir( parser, st_ConfigDir, "--configdir" ) ) return true; 01605 if( ReadDir( parser, st_UserConfigDir, "--userconfigdir" ) ) return true; 01606 if( ReadDir( parser, st_VarDir, "--vardir" ) ) return true; 01607 if( ReadDir( parser, st_ResourceDir, "--resourcedir" ) ) return true; 01608 if( ReadDir( parser, st_AutoResourceDir, "--autoresourcedir" ) ) return true; 01609 01610 if ( parser.GetSwitch( "--path-no-absolutecheck" ) ) 01611 { 01612 st_checkPathAbsolute = false; 01613 return true; 01614 } 01615 01616 if ( parser.GetSwitch( "--path-no-relativecheck" ) ) 01617 { 01618 st_checkPathRelative = false; 01619 return true; 01620 } 01621 01622 if ( parser.GetSwitch( "--path-no-hiddencheck" ) ) 01623 { 01624 st_checkPathHidden = false; 01625 return true; 01626 } 01627 01628 if ( parser.GetSwitch( "--prefix" ) ) 01629 { 01630 std::cout << GetPrefix() << '\n'; 01631 throw 1; 01632 return true; 01633 } 01634 01635 return false; 01636 }
virtual void tDirectoriesCommandLineAnalyzer::DoHelp | ( | std::ostream & | s | ) | [inline, private, virtual] |
Analyzes the command line option.
s | string to write help to |
Implements tCommandLineAnalyzer.
Definition at line 1638 of file tDirectories.cpp.
01639 { // 01640 s << "--datadir <Directory> : read game data (textures, sounds and texts)\n" 01641 << " from this directory\n"; 01642 s << "--userdatadir <Directory> : read customized game data from this directory\n"; 01643 s << "--configdir <Directory> : read game configuration (.cfg-files)\n" 01644 << " from this directory\n"; 01645 s << "--userconfigdir <Directory> : read user game configuration from this directory\n"; 01646 s << "--vardir <Directory> : save game logs and highscores in this directory\n\n"; 01647 s << "--resourcedir <Directory> : look for resources in this directory\n\n"; 01648 s << "--autoresourcedir <Directory>: download missing resources into this directory\n\n"; 01649 s << "--path-no-absolutecheck : disables security check against absolute paths\n"; 01650 s << "--path-no-hiddencheck : disables security check against hidden paths\n"; 01651 s << "--path-no-relativecheck : disables security check against relative paths.\n" 01652 << " Not recommended, this check is really important.\n\n"; 01653 s << "--prefix : prints the prefix the game was installed to\n"; 01654 }