#include <uInput.h>


Public Member Functions | |
| uActionPlayer (const char *name, int priority=0, uInputType t=uINPUT_DIGITAL) | |
| uActionPlayer (const char *name, const tOutput &desc, const tOutput &help, int priority=0, uInputType t=uINPUT_DIGITAL) | |
| virtual | ~uActionPlayer () |
| bool | operator== (const uActionPlayer &x) |
Static Public Member Functions | |
| static uActionPlayer * | Find (int globalID) |
Definition at line 88 of file uInput.h.
| uActionPlayer::uActionPlayer | ( | const char * | name, | |
| int | priority = 0, |
|||
| uInputType | t = uINPUT_DIGITAL | |||
| ) |
| uActionPlayer::uActionPlayer | ( | const char * | name, | |
| const tOutput & | desc, | |||
| const tOutput & | help, | |||
| int | priority = 0, |
|||
| uInputType | t = uINPUT_DIGITAL | |||
| ) |
Definition at line 362 of file uInput.cpp.
00368 :uAction(s_playerActions,name,desc,help,priority,t){}
| uActionPlayer::~uActionPlayer | ( | ) | [virtual] |
Definition at line 369 of file uInput.cpp.
| bool uActionPlayer::operator== | ( | const uActionPlayer & | x | ) |
| uActionPlayer * uActionPlayer::Find | ( | int | globalID | ) | [static] |
Definition at line 375 of file uInput.cpp.
References uAction::ID(), and NULL.
Referenced by eNetGameObject::ReceiveControlNet().
00376 { 00377 uAction *run = s_playerActions; 00378 00379 while (run){ 00380 if (run->ID() == id) 00381 return static_cast<uActionPlayer*>(run); 00382 } 00383 00384 return NULL;


1.5.4