src/tron/gArena.h

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00001 /*
00002 
00003 *************************************************************************
00004 
00005 ArmageTron -- Just another Tron Lightcycle Game in 3D.
00006 Copyright (C) 2000  Manuel Moos (manuel@moosnet.de)
00007 
00008 **************************************************************************
00009 
00010 This program is free software; you can redistribute it and/or
00011 modify it under the terms of the GNU General Public License
00012 as published by the Free Software Foundation; either version 2
00013 of the License, or (at your option) any later version.
00014 
00015 This program is distributed in the hope that it will be useful,
00016 but WITHOUT ANY WARRANTY; without even the implied warranty of
00017 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018 GNU General Public License for more details.
00019 
00020 You should have received a copy of the GNU General Public License
00021 along with this program; if not, write to the Free Software
00022 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
00023   
00024 ***************************************************************************
00025 
00026 */
00027 
00028 #ifndef ArmageTron_ARENA_H
00029 #define ArmageTron_ARENA_H
00030 
00031 #include "tList.h"
00032 #include "eCoord.h"
00033 
00034 
00035 class eGrid;
00036 class gSpawnPoint;
00037 class gParser;
00038 
00039 // the fighting arena
00040 class gArena{
00041     friend class gSpawnPoint;
00042     friend class gParser;
00043 
00044 public:
00045     void NewSpawnPoint(const eCoord &loc,const eCoord &dir);
00046 
00047     gArena();
00048     virtual ~gArena();
00049 
00050     // draw the gArena
00051     virtual void PrepareGrid(eGrid *grid, gParser *aParser);
00052 
00053     // get a random position
00054     virtual eCoord              GetRandomPos( REAL factor ) const;
00055 
00056     // find the best gSpawnPoint
00057     gSpawnPoint * LeastDangerousSpawnPoint();
00058 
00059     // access the size multiplier
00060     static float        SizeMultiplier();
00061     static void     SetSizeMultiplier(float mult);
00062     static float    GetSizeMultiplier();
00063 
00064     void RemoveAllSpawn();
00065 
00066 private:
00067     tList<gSpawnPoint> spawnPoints; 
00068 };
00069 
00070 #endif

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