src/engine/eCoord.h File Reference

#include "tCoord.h"

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Defines

#define eCoord   tCoord
 Legacy definition, use tCoord.


Define Documentation

#define eCoord   tCoord

Legacy definition, use tCoord.

Definition at line 32 of file eCoord.h.

Referenced by _wrap_EGameObject_cam_dir(), _wrap_EGameObject_cam_pos(), _wrap_EGameObject_cam_top(), _wrap_EGameObject_direction(), _wrap_EGameObject_last_direction(), _wrap_EGameObject_move__SWIG_0(), _wrap_EGameObject_move__SWIG_1(), _wrap_EGameObject_position(), _wrap_EGameObject_predict_position(), _wrap_ESensor_before_hit_get(), _wrap_ESensor_before_hit_set(), _wrap_GCycle_cam_pos(), _wrap_GCycle_cam_top(), _wrap_GCycle_correctPosSmooth_get(), _wrap_GCycle_correctPosSmooth_set(), _wrap_GCycle_kill_at(), _wrap_GCycle_lastGoodPosition__get(), _wrap_GCycle_lastGoodPosition__set(), _wrap_GCycle_predict_position(), _wrap_GCycle_predictPosition__get(), _wrap_GCycle_predictPosition__set(), _wrap_GCycle_rotationFrontWheel_get(), _wrap_GCycle_rotationFrontWheel_set(), _wrap_GCycle_rotationRearWheel_get(), _wrap_GCycle_rotationRearWheel_set(), _wrap_GCycle_sync_enemy(), _wrap_GCycleMovement_direction(), _wrap_GCycleMovement_drop_temp_wall(), _wrap_GCycleMovement_get_last_turn_pos__SWIG_0(), _wrap_GCycleMovement_get_last_turn_pos__SWIG_1(), _wrap_GCycleMovement_last_direction(), _wrap_GCycleMovement_move_safely(), _wrap_GCycleMovement_spawn_direction(), _wrap_new_EGameObject__SWIG_0(), _wrap_new_EGameObject__SWIG_1(), _wrap_new_ESensor(), _wrap_new_GCycle__SWIG_0(), _wrap_new_GCycle__SWIG_1(), _wrap_new_GCycle__SWIG_2(), _wrap_new_GSensor(), eCamera::Act(), gCycleChatBot::Activate(), ePath::Add(), eGrid::AddPoint(), eCamera::Bound(), gCycleMovement::CalculateAcceleration(), eGameObject::CamTop(), eCamera::CenterCamDir(), eCamera::CenterCamPos(), eCamera::CenterCamTop(), eCamera::CenterDir(), ClampMovement(), eRectangle::Clear(), eGrid::Clear(), eRectangle::Clip(), gCycleMovement::CopyFrom(), eFace::CorrectArea(), eGrid::Create(), gCycle::Die(), gLogo::Display(), eGrid::display_simple(), gCycleMovement::DistanceToDestination(), gCycleMovement::DoTurn(), gCycle::DoTurn(), draw_eWall(), eGrid::DrawLine(), cWidget::Map::DrawRimWalls(), cWidget::Map::DrawWalls(), gCycle::DropWall(), EdgePenalty(), gAIPlayer::EmergencySurvive(), gCycle::Extrapolate(), eGameObject::FindCurrentFace(), eGrid::FindSurroundingFace(), gAISensor::gAISensor(), gCycleMovement::GetMaxSpaceAhead(), eRectangle::GetPoint(), zZone::GetPosition(), gZone::GetPosition(), gArena::GetRandomPos(), gZone::GetVelocity(), gSpark::gSpark(), gCycleChatBot::Sensor::HitWallExtends(), eAxis::Init(), init_game_objects(), eFace::Insideness(), eHalfEdge::IntersectWith(), eHalfEdge::IntersectWithCareless(), eFace::IsInside(), eCameraSensor::LookAround(), main(), eGameObject::Move(), gCamera::MyInit(), eCamera::MyInit(), gCycle::MyInitAfterCreation(), eCamera::nextDirIfGlancing(), gBaseZoneHack::OnVanish(), ePoint::operator+(), ePoint::operator-(), gParser::parseAxes(), gParser::parseObstacleWall(), gParser::parseSpawn(), gParser::parseWall(), gParser::parseWallLine(), gParser::parseWallRect(), gParser::parseZoneArthemis_v1(), gCycle::PassEdge(), gCycleExtrapolator::PassEdge(), eSensor::PassEdge(), eCameraSensor::PassEdge(), eWall::Point(), zShape::Position(), eGrid::ProcessWallsInRange(), ProcessWallsRecursive(), gZone::ReadSync(), gNetPlayerWall::ReadSync(), gCycle::ReadSync(), gNetPlayerWall::real_Update(), zShapeCircle::render(), gCycle::Render(), gLaggometer::LagOMeterRenderer::render(), eCamera::Render(), zShapeCircle::render2d(), gCycle::Render2D(), gNetPlayerWall::RenderBegin(), gNetPlayerWall::RenderList(), gWallRim::RenderReal(), ePoint::Replace(), gAIPlayer::RightBeforeDeath(), gPlayerWall::RunsParallelActive(), S_BlowHoles(), se_OffsetBounds(), se_SanifyDisplacement(), eChannel::Set3d(), gLogo::SetDisplayed(), gLogo::SetSpinning(), gZone::SetVelocity(), sg_DropTempWall(), sg_GetSensor(), sg_RespawnPlayer(), eHalfEdge::Simplify(), eAxis::SnapWinding(), gPlayerWall::SplitByActive(), gCycle::SyncEnemy(), gCycle::SyncFromExtrapolator(), eNetGameObject::SyncIsNew(), gAIPlayer::Think(), gAIPlayer::ThinkCloseCombat(), gAIPlayer::ThinkPath(), gAIPlayer::ThinkSurvive(), gAIPlayer::ThinkTrace(), gBaseZoneHack::Timestep(), gZone::Timestep(), gCycleMovement::Timestep(), eCamera::Timestep(), gCycleMovement::TimestepCore(), gCycle::TimestepCore(), gJoystick::Turn(), gNetPlayerWall::Vec(), and eWall::Vec().


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