#include "eNetGameObject.h"#include <deque>


Go to the source code of this file.
Classes | |
| class | gMaxSpaceAheadHitInfoClearer |
| used to clear out dangerous information from hit info after simulation is done More... | |
| class | gEnemyInfluence |
| struct | gRealColor |
| class | gCycleMovement |
| class handling lightcycle movement aspects ( not networking beyond construction, no rendering, no wall building ) More... | |
| struct | gCycleMovement::SyncData |
| data from sync message More... | |
| class | gCycleDeath |
| Determines the maximum space ahead of a cycle. More... | |
| class | gCycleStop |
| Exception thrown to indicate simulation should be held for a while. More... | |
| class | gDestination |
Functions | |
| REAL | GetTurnSpeedFactor (void) |
| REAL GetTurnSpeedFactor | ( | void | ) |
Definition at line 4107 of file gCycleMovement.cpp.
References sg_cycleTurnSpeedFactor.
04108 { 04109 return sg_cycleTurnSpeedFactor;
1.5.4