#include "eNetGameObject.h"
#include <deque>
Go to the source code of this file.
Classes | |
class | gMaxSpaceAheadHitInfoClearer |
used to clear out dangerous information from hit info after simulation is done More... | |
class | gEnemyInfluence |
struct | gRealColor |
class | gCycleMovement |
class handling lightcycle movement aspects ( not networking beyond construction, no rendering, no wall building ) More... | |
struct | gCycleMovement::SyncData |
data from sync message More... | |
class | gCycleDeath |
Determines the maximum space ahead of a cycle. More... | |
class | gCycleStop |
Exception thrown to indicate simulation should be held for a while. More... | |
class | gDestination |
Functions | |
REAL | GetTurnSpeedFactor (void) |
REAL GetTurnSpeedFactor | ( | void | ) |
Definition at line 4107 of file gCycleMovement.cpp.
References sg_cycleTurnSpeedFactor.
04108 { 04109 return sg_cycleTurnSpeedFactor;