#include "aa_config.h"
#include "eSoundMixer.h"
#include "eGameObject.h"
#include "rModel.h"
Go to the source code of this file.
Classes | |
class | gSpark |
Defines | |
#define | SPARKS 10 |
#define SPARKS 10 |
Definition at line 41 of file gSparks.h.
Referenced by gSpark::gSpark(), gSpark::Render(), and gSpark::Timestep().