src/tron/gSpawn.cpp

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00001 /*
00002 
00003 *************************************************************************
00004 
00005 ArmageTron -- Just another Tron Lightcycle Game in 3D.
00006 Copyright (C) 2000  Manuel Moos (manuel@moosnet.de)
00007 
00008 **************************************************************************
00009 
00010 This program is free software; you can redistribute it and/or
00011 modify it under the terms of the GNU General Public License
00012 as published by the Free Software Foundation; either version 2
00013 of the License, or (at your option) any later version.
00014 
00015 This program is distributed in the hope that it will be useful,
00016 but WITHOUT ANY WARRANTY; without even the implied warranty of
00017 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018 GNU General Public License for more details.
00019 
00020 You should have received a copy of the GNU General Public License
00021 along with this program; if not, write to the Free Software
00022 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
00023   
00024 ***************************************************************************
00025 
00026 */
00027 
00028 #include "gSpawn.h"
00029 #include "gArena.h"
00030 #include "gCycle.h"
00031 #include "eTimer.h"
00032 #include "tConfiguration.h"
00033 
00034 // formation constants: how much wingmen are placed sideways and backwards
00035 // relative to the leader
00036 static REAL sg_spawnBack = 2.202896;
00037 static REAL sg_spawnSide = 2.75362;
00038 static tSettingItem< REAL > sg_spawnBackConf( "SPAWN_WINGMEN_BACK", sg_spawnBack );
00039 static tSettingItem< REAL > sg_spawnSideConf( "SPAWN_WINGMEN_SIDE", sg_spawnSide );
00040 
00041 gSpawnPoint::gSpawnPoint(const eCoord &loc,const eCoord &dir)
00042         :id(-1),location(loc),direction(dir),
00043 lastTimeUsed(se_GameTime()-1000000),numberOfUses(0){}
00044 
00045 //enters valid spawn coordinates and direction in loc and dir
00046 void gSpawnPoint::Spawn(eCoord &loc,eCoord &dir){
00047     /*
00048     if (ArmageTronTimer-lastTimeUsed>100)
00049       numberOfUses=0;
00050     */
00051 
00052     int d,away;
00053     if (numberOfUses%2==1){
00054         d=1;
00055         away=(numberOfUses+1)/2;
00056     }
00057     else{
00058         d=-1;
00059         away=numberOfUses/2;
00060     }
00061 
00062     dir=direction;
00063 
00064     loc=location * gArena::SizeMultiplier() - dir.Turn(sg_spawnBack,-d*sg_spawnSide) * away * gCycle::SpeedMultiplier();
00065 
00066     lastTimeUsed=se_GameTime();
00067     numberOfUses++;
00068 
00069 }
00070 
00071 // estimates the danger of spawning here (0: no problem, 10: certain death)
00072 REAL gSpawnPoint::Danger(){
00073     return numberOfUses+(100/(se_GameTime()+10-lastTimeUsed));
00074 }
00075 
00076 void gSpawnPoint::Clear(){
00077     lastTimeUsed=se_GameTime()-1000000;
00078     numberOfUses=0;
00079 }
00080 
00081 
00082 

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