src/render/rGL.cpp

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00001 /*
00002 
00003 *************************************************************************
00004 
00005 ArmageTron -- Just another Tron Lightcycle Game in 3D.
00006 Copyright (C) 2006, Armagetron Advanced Development Team
00007 
00008 **************************************************************************
00009 
00010 This program is free software; you can redistribute it and/or
00011 modify it under the terms of the GNU General Public License
00012 as published by the Free Software Foundation; either version 2
00013 of the License, or (at your option) any later version.
00014 
00015 This program is distributed in the hope that it will be useful,
00016 but WITHOUT ANY WARRANTY; without even the implied warranty of
00017 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018 GNU General Public License for more details.
00019 
00020 You should have received a copy of the GNU General Public License
00021 along with this program; if not, write to the Free Software
00022 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
00023 
00024 ***************************************************************************
00025 
00026 */
00027 
00028 #include "tConsole.h"
00029 #include "tError.h"
00030 #include <sstream>
00031 #include <iomanip>
00032 #include "rGL.h"
00033 
00034 #ifdef AA_GL_ERROR_CHECKING
00035 void sr_CheckGLError()
00036 {
00037     GLenum error;
00038     while ( (error = glGetError()) != GL_NO_ERROR )
00039     {
00040         std::stringstream s;
00041         s << "GL error 0X" << std::hex << error << " (" << (char const *)gluErrorString(error) << ")\n";
00042         con << s.str();
00043 
00044         // catch a breakpoint
00045         static bool reported = false;
00046         if ( !reported )
00047             st_Breakpoint();
00048         reported = true;
00049     }
00050 }
00051 #endif

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