#include "aa_config.h"
#include "rGLEW.h"
#include <SDL_opengl.h>
Go to the source code of this file.
Defines | |
#define | NO_SDL_GLEXT |
Functions | |
void | sr_CheckGLError () |
void sr_CheckGLError | ( | ) | [inline] |
Definition at line 64 of file rGL.h.
Referenced by glRenderer::BeginPrimitive(), rGLuintObject::Delete(), eGrid::display_simple(), glRenderer::End(), rGLuintObject::Gen(), rTextureRenderTarget::Push(), eGameObject::RenderAll(), gNetPlayerWall::RenderBegin(), gNetPlayerWall::RenderList(), rTextureRenderTarget::Restore(), rTextureRenderTarget::rTextureRenderTarget(), and sr_MotionBlurCore().