src/render/rGLuintObject.cpp

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00001 /*
00002 
00003 *************************************************************************
00004 
00005 ArmageTron -- Just another Tron Lightcycle Game in 3D.
00006 Copyright (C) 2006, Armagetron Advanced Development Team  
00007 
00008 **************************************************************************
00009 
00010 This program is free software; you can redistribute it and/or
00011 modify it under the terms of the GNU General Public License
00012 as published by the Free Software Foundation; either version 2
00013 of the License, or (at your option) any later version.
00014 
00015 This program is distributed in the hope that it will be useful,
00016 but WITHOUT ANY WARRANTY; without even the implied warranty of
00017 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018 GNU General Public License for more details.
00019 
00020 You should have received a copy of the GNU General Public License
00021 along with this program; if not, write to the Free Software
00022 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
00023   
00024 ***************************************************************************
00025 
00026 */
00027 
00028 #include "rGLuintObject.h"
00029 
00030 // heh, no parameters to document :)
00031 
00032 rGLuintObject::rGLuintObject()
00033         : object_(0)
00034 {
00035 }
00036 
00038 rGLuintObject::operator GLuint()
00039 {
00040     // auto-generate the object
00041     Gen();
00042     return object_;
00043 }
00044 
00046 bool rGLuintObject::IsValid() const
00047 {
00048     return object_;
00049 }
00050 
00051 rGLuintObject::~rGLuintObject()
00052 {
00053 }
00054 
00055 void rGLuintObject::Gen()
00056 {
00057     if ( !object_ )
00058     {
00059         sr_CheckGLError();
00060         DoGen();
00061         sr_CheckGLError();
00062     }
00063 }
00064 
00065 void rGLuintObject::Delete()
00066 {
00067     if ( object_ )
00068     {
00069         sr_CheckGLError();
00070         DoDelete();
00071         sr_CheckGLError();
00072     }
00073     object_ = 0;
00074 }
00075 

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