#include "rSDL.h"
#include "aa_config.h"
#include "rTexture.h"
#include "rDisplayList.h"
#include "tString.h"
#include "rScreen.h"
#include "tDirectories.h"
#include "tLocale.h"
#include "tConsole.h"
#include "tException.h"
#include "tResourceManager.h"
#include <sstream>
#include "rRender.h"
#include "rGL.h"
#include <SDL_image.h>
Go to the source code of this file.
Defines | |
#define | GL_CLAMP_TO_EDGE GL_CLAMP |
#define GL_CLAMP_TO_EDGE GL_CLAMP |
Definition at line 88 of file rTexture.cpp.
Referenced by rResourceTexture::Select(), and rISurfaceTexture::Upload().