src/render/rTexture.cpp File Reference

#include "rSDL.h"
#include "aa_config.h"
#include "rTexture.h"
#include "rDisplayList.h"
#include "tString.h"
#include "rScreen.h"
#include "tDirectories.h"
#include "tLocale.h"
#include "tConsole.h"
#include "tException.h"
#include "tResourceManager.h"
#include <sstream>
#include "rRender.h"
#include "rGL.h"
#include <SDL_image.h>

Include dependency graph for rTexture.cpp:

Go to the source code of this file.

Defines

#define GL_CLAMP_TO_EDGE   GL_CLAMP


Define Documentation

#define GL_CLAMP_TO_EDGE   GL_CLAMP

Definition at line 88 of file rTexture.cpp.

Referenced by rResourceTexture::Select(), and rISurfaceTexture::Upload().


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