#include "rSDL.h"#include "aa_config.h"#include "rTexture.h"#include "rDisplayList.h"#include "tString.h"#include "rScreen.h"#include "tDirectories.h"#include "tLocale.h"#include "tConsole.h"#include "tException.h"#include "tResourceManager.h"#include <sstream>#include "rRender.h"#include "rGL.h"#include <SDL_image.h>

Go to the source code of this file.
Defines | |
| #define | GL_CLAMP_TO_EDGE GL_CLAMP |
| #define GL_CLAMP_TO_EDGE GL_CLAMP |
Definition at line 88 of file rTexture.cpp.
Referenced by rResourceTexture::Select(), and rISurfaceTexture::Upload().
1.5.4