#include <math.h>
#include "tRandom.h"
#include "values/vCore.h"
#include "values/vebCFunction.h"
Go to the source code of this file.
Namespaces | |
namespace | vValue |
namespace | vValue::Expr |
namespace | vValue::Expr::Math |
namespace | vValue::Expr::Math::Trig |
Classes | |
class | vValue::Expr::Math::Add |
class | vValue::Expr::Math::Subtract |
class | vValue::Expr::Math::Multiply |
class | vValue::Expr::Math::Divide |
Typedefs | |
typedef Bindings::CFunction::fZeroary < long int, ve_math_random > | vValue::Expr::Math::Random |
typedef Bindings::CFunction::fUnary < float, float, sinf > | vValue::Expr::Math::Trig::Sin |
Functions | |
long int | ve_math_random () |
Definition in file veMath.h.
long int ve_math_random | ( | ) |
Definition at line 33 of file veMath.cpp.
References tRandomizer::Get(), and tRandomizer::GetInstance().
00034 { 00035 return (long int)tRandomizer::GetInstance().Get(RAND_MAX); 00036 }