#include <vector>
#include <boost/shared_ptr.hpp>
#include "gVectorExtra.h"
#include "ePlayer.h"
#include "gCycle.h"
#include "eTeam.h"
#include "zMisc.h"
#include "zone/zEffector.h"
Go to the source code of this file.
Classes | |
class | zSelector |
class | zSelectorSelf |
class | zSelectorTeammate |
class | zSelectorTeam |
class | zSelectorAll |
class | zSelectorAllButSelf |
class | zSelectorAnother |
class | zSelectorOwner |
class | zSelectorOwnerTeam |
class | zSelectorOwnerTeamTeammate |
class | zSelectorAnyDead |
class | zSelectorAllDead |
class | zSelectorSingleDeadOwner |
class | zSelectorAnotherTeammateDead |
class | zSelectorAnotherNotTeammateDead |
Typedefs | |
typedef boost::shared_ptr < zEffector > | zEffectorPtr |
typedef std::vector< zEffectorPtr > | zEffectorPtrs |
Enumerations | |
enum | LivingStatus { _either, _alive, _dead } |
typedef boost::shared_ptr<zEffector> zEffectorPtr |
Definition at line 40 of file zSelector.h.
typedef std::vector< zEffectorPtr > zEffectorPtrs |
Definition at line 43 of file zSelector.h.
enum LivingStatus |
Definition at line 45 of file zSelector.h.
00045 { 00046 _either, // Any player should be considered 00047 _alive, // A player that has a working vehicule 00048 _dead // A player without a working vehicule 00049 };