#include <vector>#include <boost/shared_ptr.hpp>#include "gVectorExtra.h"#include "ePlayer.h"#include "gCycle.h"#include "eTeam.h"#include "zMisc.h"#include "zone/zEffector.h"


Go to the source code of this file.
Classes | |
| class | zSelector |
| class | zSelectorSelf |
| class | zSelectorTeammate |
| class | zSelectorTeam |
| class | zSelectorAll |
| class | zSelectorAllButSelf |
| class | zSelectorAnother |
| class | zSelectorOwner |
| class | zSelectorOwnerTeam |
| class | zSelectorOwnerTeamTeammate |
| class | zSelectorAnyDead |
| class | zSelectorAllDead |
| class | zSelectorSingleDeadOwner |
| class | zSelectorAnotherTeammateDead |
| class | zSelectorAnotherNotTeammateDead |
Typedefs | |
| typedef boost::shared_ptr < zEffector > | zEffectorPtr |
| typedef std::vector< zEffectorPtr > | zEffectorPtrs |
Enumerations | |
| enum | LivingStatus { _either, _alive, _dead } |
| typedef boost::shared_ptr<zEffector> zEffectorPtr |
Definition at line 40 of file zSelector.h.
| typedef std::vector< zEffectorPtr > zEffectorPtrs |
Definition at line 43 of file zSelector.h.
| enum LivingStatus |
Definition at line 45 of file zSelector.h.
00045 { 00046 _either, // Any player should be considered 00047 _alive, // A player that has a working vehicule 00048 _dead // A player without a working vehicule 00049 };
1.5.4