00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Define all Wormux actions. 00020 *****************************************************************************/ 00021 00022 #ifndef ACTION_HANDLER_H 00023 #define ACTION_HANDLER_H 00024 //----------------------------------------------------------------------------- 00025 #include <SDL_mutex.h> 00026 #include <map> 00027 #include <list> 00028 #include "action.h" 00029 #include "base.h" 00030 //----------------------------------------------------------------------------- 00031 00032 class ActionHandler 00033 { 00034 private: 00035 // Mutex needed to be thread safe for the network 00036 SDL_mutex* mutex; 00037 00038 // Handler for each action 00039 typedef void (*callback_t) (Action *a); 00040 std::map<Action::Action_t, callback_t> handler; 00041 typedef std::map<Action::Action_t, callback_t>::const_iterator handler_it; 00042 00043 // Action strings 00044 std::map<Action::Action_t, std::string> action_name; 00045 typedef std::map<Action::Action_t, std::string>::const_iterator name_it; 00046 00047 // Action queue 00048 std::list<Action*> queue; 00049 00050 static ActionHandler * singleton; 00051 00052 public: 00053 static ActionHandler * GetInstance(); 00054 00055 void NewAction (Action* a, bool repeat_to_network=true); 00056 void ExecActions (); 00057 std::string GetActionName(Action::Action_t action); 00058 00059 private: 00060 ActionHandler(); 00061 00062 void Exec (Action *a); 00063 void Register (Action::Action_t action, const std::string &name, callback_t fct); 00064 }; 00065 00066 Action* BuildActionSendCharacterPhysics(int team_no, int char_no); 00067 void SendGameMode(); 00068 void SyncCharacters(); 00069 00070 //----------------------------------------------------------------------------- 00071 #endif