#include "water.h"
#include <SDL.h>
#include "camera.h"
#include "map.h"
#include "maps_list.h"
#include "../game/time.h"
#include "../include/app.h"
#include "../interface/interface.h"
#include "../tool/resource_manager.h"
Include dependency graph for water.cpp:
Go to the source code of this file.
Variables | |
const uint | WAVE_TIME = 10 |
const uint | WAVE_STEP = 1 |
const uint | WAVE_HEIGHT = 5 |
const uint | GO_UP_TIME = 1 |
const uint | GO_UP_STEP = 15 |
const uint | GO_UP_OSCILLATION_TIME = 30 |
const uint | GO_UP_OSCILLATION_NBR = 30 |
const float | t = (GO_UP_OSCILLATION_TIME*1000.0) |
const float | a = GO_UP_STEP/t |
const float | b = 1.0 |
const float a = GO_UP_STEP/t |
const uint GO_UP_OSCILLATION_NBR = 30 |
const uint GO_UP_OSCILLATION_TIME = 30 |
const uint GO_UP_STEP = 15 |
const uint GO_UP_TIME = 1 |
const float t = (GO_UP_OSCILLATION_TIME*1000.0) |
const uint WAVE_HEIGHT = 5 |