#include "water.h"#include <SDL.h>#include "camera.h"#include "map.h"#include "maps_list.h"#include "../game/time.h"#include "../include/app.h"#include "../interface/interface.h"#include "../tool/resource_manager.h"Include dependency graph for water.cpp:

Go to the source code of this file.
Variables | |
| const uint | WAVE_TIME = 10 |
| const uint | WAVE_STEP = 1 |
| const uint | WAVE_HEIGHT = 5 |
| const uint | GO_UP_TIME = 1 |
| const uint | GO_UP_STEP = 15 |
| const uint | GO_UP_OSCILLATION_TIME = 30 |
| const uint | GO_UP_OSCILLATION_NBR = 30 |
| const float | t = (GO_UP_OSCILLATION_TIME*1000.0) |
| const float | a = GO_UP_STEP/t |
| const float | b = 1.0 |
| const float a = GO_UP_STEP/t |
| const uint GO_UP_OSCILLATION_NBR = 30 |
| const uint GO_UP_OSCILLATION_TIME = 30 |
| const uint GO_UP_STEP = 15 |
| const uint GO_UP_TIME = 1 |
| const float t = (GO_UP_OSCILLATION_TIME*1000.0) |
| const uint WAVE_HEIGHT = 5 |
1.4.7