src/map/water.cpp File Reference

#include "water.h"
#include <SDL.h>
#include "camera.h"
#include "map.h"
#include "maps_list.h"
#include "../game/time.h"
#include "../include/app.h"
#include "../interface/interface.h"
#include "../tool/resource_manager.h"

Include dependency graph for water.cpp:

Go to the source code of this file.

Variables

const uint WAVE_TIME = 10
const uint WAVE_STEP = 1
const uint WAVE_HEIGHT = 5
const uint GO_UP_TIME = 1
const uint GO_UP_STEP = 15
const uint GO_UP_OSCILLATION_TIME = 30
const uint GO_UP_OSCILLATION_NBR = 30
const float t = (GO_UP_OSCILLATION_TIME*1000.0)
const float a = GO_UP_STEP/t
const float b = 1.0


Variable Documentation

const float a = GO_UP_STEP/t

Definition at line 41 of file water.cpp.

const float b = 1.0

Definition at line 42 of file water.cpp.

const uint GO_UP_OSCILLATION_NBR = 30

Definition at line 39 of file water.cpp.

const uint GO_UP_OSCILLATION_TIME = 30

Definition at line 38 of file water.cpp.

const uint GO_UP_STEP = 15

Definition at line 37 of file water.cpp.

const uint GO_UP_TIME = 1

Definition at line 36 of file water.cpp.

const float t = (GO_UP_OSCILLATION_TIME*1000.0)

Definition at line 40 of file water.cpp.

const uint WAVE_HEIGHT = 5

Definition at line 34 of file water.cpp.

const uint WAVE_STEP = 1

Definition at line 33 of file water.cpp.

const uint WAVE_TIME = 10

Definition at line 32 of file water.cpp.


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