00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * AirHammer - Use it to dig 00020 *****************************************************************************/ 00021 00022 #ifndef AIRHAMMER_H 00023 #define AIRHAMMER_H 00024 //----------------------------------------------------------------------------- 00025 #include <SDL.h> 00026 #include "../include/base.h" 00027 #include "weapon.h" 00028 //----------------------------------------------------------------------------- 00029 00030 class AirhammerConfig : public WeaponConfig 00031 { 00032 public: 00033 uint range; 00034 uint damage; 00035 public: 00036 AirhammerConfig(); 00037 void LoadXml(xmlpp::Element *elem); 00038 }; 00039 00040 //----------------------------------------------------------------------------- 00041 00042 class Airhammer : public Weapon 00043 { 00044 private: 00045 uint m_last_jolt; 00046 Surface impact; 00047 void RepeatShoot(); 00048 00049 protected: 00050 void p_Deselect(); 00051 bool p_Shoot(); 00052 void Refresh(); 00053 00054 public: 00055 Airhammer(); 00056 void HandleKeyEvent(Action::Action_t action, Keyboard::Key_Event_t event_type); 00057 AirhammerConfig &cfg(); 00058 }; 00059 00060 //----------------------------------------------------------------------------- 00061 #endif /* AIRHAMMER_H */