src/weapon/airhammer.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * AirHammer - Use it to dig
00020  *****************************************************************************/
00021 
00022 #ifndef AIRHAMMER_H
00023 #define AIRHAMMER_H
00024 //-----------------------------------------------------------------------------
00025 #include <SDL.h>
00026 #include "../include/base.h"
00027 #include "weapon.h"
00028 //-----------------------------------------------------------------------------
00029 
00030 class AirhammerConfig : public WeaponConfig
00031 {
00032   public:
00033     uint range;
00034     uint damage;
00035   public:
00036     AirhammerConfig();
00037     void LoadXml(xmlpp::Element *elem);
00038 };
00039 
00040 //-----------------------------------------------------------------------------
00041 
00042 class Airhammer : public Weapon
00043 {
00044   private:
00045     uint m_last_jolt;
00046     Surface impact;
00047     void RepeatShoot();
00048 
00049   protected:
00050     void p_Deselect();
00051     bool p_Shoot();
00052     void Refresh();
00053 
00054   public:
00055     Airhammer();
00056     void HandleKeyEvent(Action::Action_t action, Keyboard::Key_Event_t event_type);
00057     AirhammerConfig &cfg();
00058 };
00059 
00060 //-----------------------------------------------------------------------------
00061 #endif /* AIRHAMMER_H */

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