#include <weapon_cfg.h>
Inheritance diagram for WeaponConfig:


Public Member Functions | |
| WeaponConfig () | |
| virtual | ~WeaponConfig () |
| virtual void | LoadXml (xmlpp::Element *elem) |
Public Attributes | |
| uint | damage |
Definition at line 38 of file weapon_cfg.h.
| WeaponConfig::WeaponConfig | ( | ) |
| virtual WeaponConfig::~WeaponConfig | ( | ) | [inline, virtual] |
| void WeaponConfig::LoadXml | ( | xmlpp::Element * | elem | ) | [virtual] |
Implements EmptyWeaponConfig.
Reimplemented in AirAttackConfig, AirhammerConfig, AutomaticBazookaConfig, BaseballConfig, BlowtorchConfig, ClusterBombConfig, MineConfig, ParachuteConfig, SuperTuxWeaponConfig, SyringeConfig, and ExplosiveWeaponConfig.
Definition at line 34 of file weapon_cfg.cpp.
00035 { 00036 XmlReader::ReadUint(elem, "damage", damage); 00037 }
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1.4.7