src/weapon/auto_bazooka.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * auto bazooka : launch a homing missile
00020  *****************************************************************************/
00021 
00022 #ifndef AUTO_BAZOOKA_H
00023 #define AUTO_BAZOOKA_H
00024 #include "launcher.h"
00025 #include "../graphic/surface.h"
00026 #include "../gui/progress_bar.h"
00027 #include "../include/base.h"
00028 #include "../object/physical_obj.h"
00029 
00030 class AutomaticBazooka;
00031 class AutomaticBazookaConfig;
00032 
00033 class RPG : public WeaponProjectile
00034 {
00035   ParticleEngine smoke_engine;
00036   protected:
00037     double angle_local;
00038     Point2i m_target;
00039     bool m_targeted;
00040     double m_force;
00041     uint m_lastrefresh;
00042   public:
00043     RPG(AutomaticBazookaConfig& cfg,
00044                         WeaponLauncher * p_launcher);
00045     void Refresh();
00046     void Shoot(double strength);
00047     void SetTarget (int x,int y);
00048 
00049   protected:
00050     void SignalOutOfMap();
00051     void SignalDrowning();
00052 };
00053 
00054 class AutomaticBazooka : public WeaponLauncher
00055 {
00056   private:
00057     struct target_t
00058     {
00059       Point2i pos;
00060       bool selected;
00061       Surface image;
00062     } m_target;
00063   public:
00064     AutomaticBazooka();
00065     void Draw ();
00066     bool IsReady() const;
00067     virtual void ChooseTarget(Point2i mouse_pos);
00068     AutomaticBazookaConfig &cfg();
00069   protected:
00070     void Refresh();
00071     void p_Select(); 
00072     void p_Deselect();
00073 
00074     void DrawTarget();
00075 
00076   protected:
00077     WeaponProjectile * GetProjectileInstance();
00078 };
00079 
00080 #endif /* AUTO_BAZOOKA_H */

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