#include <auto_bazooka.h>
Inheritance diagram for AutomaticBazooka:
Public Member Functions | |
AutomaticBazooka () | |
void | Draw () |
bool | IsReady () const |
virtual void | ChooseTarget (Point2i mouse_pos) |
AutomaticBazookaConfig & | cfg () |
Protected Member Functions | |
void | Refresh () |
void | p_Select () |
void | p_Deselect () |
void | DrawTarget () |
WeaponProjectile * | GetProjectileInstance () |
Private Attributes | |
AutomaticBazooka::target_t | m_target |
Classes | |
struct | target_t |
Definition at line 54 of file auto_bazooka.h.
AutomaticBazooka::AutomaticBazooka | ( | ) |
Definition at line 150 of file auto_bazooka.cpp.
00150 : 00151 WeaponLauncher(WEAPON_AUTOMATIC_BAZOOKA, "automatic_bazooka",new AutomaticBazookaConfig() ) 00152 { 00153 m_name = _("Automatic Bazooka"); 00154 mouse_character_selection = false; 00155 m_allow_change_timeout = true; 00156 m_target.selected = false; 00157 m_target.image = resource_manager.LoadImage( weapons_res_profile, "baz_cible"); 00158 ReloadLauncher(); 00159 }
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AutomaticBazookaConfig & AutomaticBazooka::cfg | ( | ) |
Reimplemented from WeaponLauncher.
Definition at line 232 of file auto_bazooka.cpp.
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void AutomaticBazooka::ChooseTarget | ( | Point2i | mouse_pos | ) | [virtual] |
Reimplemented from Weapon.
Definition at line 201 of file auto_bazooka.cpp.
00202 { 00203 if (m_target.selected) { 00204 // need to clear the old target 00205 world.ToRedrawOnMap(Rectanglei(m_target.pos.x-m_target.image.GetWidth()/2, 00206 m_target.pos.y-m_target.image.GetHeight()/2, 00207 m_target.image.GetWidth(), 00208 m_target.image.GetHeight())); 00209 } 00210 00211 m_target.pos = mouse_pos; 00212 m_target.selected = true; 00213 00214 if(!ActiveTeam().IsLocal()) 00215 camera.SetXYabs(mouse_pos - camera.GetSize()/2); 00216 DrawTarget(); 00217 static_cast<RPG *>(projectile)->SetTarget(m_target.pos.x, m_target.pos.y); 00218 }
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void AutomaticBazooka::Draw | ( | ) | [virtual] |
Reimplemented from WeaponLauncher.
Definition at line 167 of file auto_bazooka.cpp.
00168 { 00169 WeaponLauncher::Draw(); 00170 DrawTarget(); 00171 }
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void AutomaticBazooka::DrawTarget | ( | ) | [protected] |
Definition at line 220 of file auto_bazooka.cpp.
00221 { 00222 if( !m_target.selected ) return; 00223 00224 AppWormux::GetInstance()->video.window.Blit(m_target.image, m_target.pos - m_target.image.GetSize()/2 - camera.GetPosition()); 00225 }
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WeaponProjectile * AutomaticBazooka::GetProjectileInstance | ( | ) | [protected, virtual] |
Implements WeaponLauncher.
Definition at line 161 of file auto_bazooka.cpp.
00162 { 00163 return dynamic_cast<WeaponProjectile *> 00164 (new RPG(cfg(),dynamic_cast<WeaponLauncher *>(this))); 00165 }
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bool AutomaticBazooka::IsReady | ( | ) | const [virtual] |
Reimplemented from Weapon.
Definition at line 227 of file auto_bazooka.cpp.
00228 { 00229 return (EnoughAmmo() && m_target.selected); 00230 }
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void AutomaticBazooka::p_Deselect | ( | ) | [protected, virtual] |
Reimplemented from WeaponLauncher.
Definition at line 187 of file auto_bazooka.cpp.
00188 { 00189 WeaponLauncher::p_Deselect(); 00190 if (m_target.selected) { 00191 // need to clear the old target 00192 world.ToRedrawOnMap(Rectanglei(m_target.pos.x-m_target.image.GetWidth()/2, 00193 m_target.pos.y-m_target.image.GetHeight()/2, 00194 m_target.image.GetWidth(), 00195 m_target.image.GetHeight())); 00196 } 00197 00198 Mouse::GetInstance()->SetPointer(Mouse::POINTER_SELECT); 00199 }
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void AutomaticBazooka::p_Select | ( | ) | [protected, virtual] |
Reimplemented from WeaponLauncher.
Definition at line 179 of file auto_bazooka.cpp.
00180 { 00181 WeaponLauncher::p_Select(); 00182 m_target.selected = false; 00183 00184 Mouse::GetInstance()->SetPointer(Mouse::POINTER_AIM); 00185 }
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void AutomaticBazooka::Refresh | ( | ) | [protected, virtual] |
Reimplemented from WeaponLauncher.
Definition at line 173 of file auto_bazooka.cpp.
00174 { 00175 DrawTarget(); 00176 WeaponLauncher::Refresh(); 00177 }
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struct AutomaticBazooka::target_t AutomaticBazooka::m_target [private] |