src/weapon/blowtorch.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Blowtorch - burns holes into walls
00020  *****************************************************************************/
00021 
00022 #ifndef __BLOWTORCH_H__
00023 #define __BLOWTORCH_H__
00024 
00025 #include "weapon.h"
00026 
00027 class BlowtorchConfig : public WeaponConfig
00028 {
00029   public:
00030     BlowtorchConfig();
00031     virtual void LoadXml(xmlpp::Element* elem);
00032 
00033     uint range;
00034 };
00035 
00036 class Blowtorch : public Weapon
00037 {
00038   private:
00039     uint new_timer, old_timer;
00040   protected:
00041     bool p_Shoot();
00042     void Refresh();
00043     void EndTurn();
00044   public:
00045     Blowtorch();
00046     BlowtorchConfig& cfg();
00047     void HandleKeyEvent(Action::Action_t action, Keyboard::Key_Event_t event_type);
00048 };
00049 
00050 #endif  // __BLOWTORCH_H__

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