00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Particle Engine 00020 *****************************************************************************/ 00021 00022 #include "body_member.h" 00023 #include "particle.h" 00024 #include "tool/random.h" 00025 00026 BodyMemberParticle::BodyMemberParticle(Sprite* spr, const Point2i& position) : 00027 Particle("body_member_particle") 00028 { 00029 SetCollisionModel(false, false, false); 00030 m_left_time_to_live = 100; 00031 image = new Sprite(spr->GetSurface()); 00032 image->EnableRotationCache(32); 00033 assert(image->GetWidth() != 0 && image->GetHeight()!=0); 00034 SetXY(position); 00035 00036 SetSize(image->GetSize()); 00037 SetOnTop(true); 00038 SetSpeed( (double)randomObj.GetLong(10, 15), 00039 - (double)randomObj.GetLong(0, 3000)/1000.0); 00040 } 00041 00042 void BodyMemberParticle::Refresh() 00043 { 00044 m_left_time_to_live--; 00045 UpdatePosition(); 00046 Point2d speed; 00047 GetSpeedXY(speed); 00048 00049 angle_rad += speed.Norm() * 20; 00050 angle_rad = fmod(angle_rad, 2 *M_PI); 00051 //FIXME what about negatives values ? what would happen ? 00052 if(m_left_time_to_live < 50) 00053 image->SetAlpha(m_left_time_to_live / 50.0); 00054 image->SetRotation_rad(angle_rad); 00055 image->Update(); 00056 }