#include "../object/physical_obj.h"
#include "../graphic/sprite.h"
#include "../graphic/surface.h"
#include "../include/base.h"
#include "../weapon/weapon_cfg.h"
Include dependency graph for particle.h:
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Go to the source code of this file.
Classes | |
class | Particle |
class | ParticleEngine |
Enumerations | |
enum | particle_t { particle_DARK_SMOKE, particle_SMOKE, particle_ILL_BUBBLE, particle_FIRE, particle_STAR, particle_BULLET, particle_GROUND, particle_AIR_HAMMER, particle_MAGIC_STAR, particle_BODY_MEMBER, particle_TELEPORT_MEMBER, particle_POLECAT_FART } |
enum | particle_spr { SMOKE_spr, EXPLOSION_SMOKE_spr, ILL_BUBBLE_spr, FIRE_spr, STAR_spr, MAGIC_STAR_R_spr, MAGIC_STAR_Y_spr, MAGIC_STAR_B_spr, DARK_SMOKE_spr, BULLET_spr, POLECAT_FART_spr } |
Variables | |
const int | particle_spr_nbr = POLECAT_FART_spr + 1 |
enum particle_spr |
SMOKE_spr | |
EXPLOSION_SMOKE_spr | |
ILL_BUBBLE_spr | |
FIRE_spr | |
STAR_spr | |
MAGIC_STAR_R_spr | |
MAGIC_STAR_Y_spr | |
MAGIC_STAR_B_spr | |
DARK_SMOKE_spr | |
BULLET_spr | |
POLECAT_FART_spr |
Definition at line 45 of file particle.h.
00046 { 00047 SMOKE_spr, 00048 EXPLOSION_SMOKE_spr, 00049 ILL_BUBBLE_spr, 00050 FIRE_spr, STAR_spr, 00051 MAGIC_STAR_R_spr, 00052 MAGIC_STAR_Y_spr, 00053 MAGIC_STAR_B_spr, 00054 DARK_SMOKE_spr, 00055 BULLET_spr, 00056 POLECAT_FART_spr 00057 };
enum particle_t |
Definition at line 30 of file particle.h.
00030 { 00031 particle_DARK_SMOKE, 00032 particle_SMOKE, 00033 particle_ILL_BUBBLE, 00034 particle_FIRE, 00035 particle_STAR, 00036 particle_BULLET, 00037 particle_GROUND, 00038 particle_AIR_HAMMER, 00039 particle_MAGIC_STAR, 00040 particle_BODY_MEMBER, 00041 particle_TELEPORT_MEMBER, 00042 particle_POLECAT_FART 00043 } particle_t;
const int particle_spr_nbr = POLECAT_FART_spr + 1 |
Definition at line 58 of file particle.h.