src/network/chat.cpp

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Chat in game session.
00020  * nefertum - Jon de Andres
00021  *****************************************************************************/
00022 
00023 #include "chat.h"
00024 #include "../graphic/text.h"
00025 #include "../game/time.h"
00026 #include <string>
00027 
00028 Chat::~Chat(){
00029   delete chat;
00030 }
00031 
00032 Chat::Chat(){
00033   chat = NULL;
00034   input = NULL;
00035   msg = NULL;
00036   check_input = 0;
00037 }
00038 
00039 void Chat::Reset(){
00040   if(chat == NULL)
00041     chat = new TextList();
00042 }
00043 
00044 void Chat::Show(){
00045   uint now = Time::GetInstance()->ReadSec();
00046   
00047   if((now - last_time) >= MAXSECONDS){
00048     chat->DeleteLine();
00049     last_time = now;
00050   }
00051 
00052   chat->Draw(XPOS, YPOS, HEIGHT);
00053 
00054   if(check_input)
00055     ShowInput();
00056 }
00057 
00058 void Chat::ShowInput(){
00059   check_input = 1;
00060   if(input == NULL){
00061     input = new Text("", c_white);
00062     msg = new Text(SAY, c_red);
00063   }
00064   input->DrawTopLeft(50,500);
00065   msg->DrawTopLeft(25,500);
00066 }
00067 
00068 int Chat::CheckInput(){
00069   return check_input;
00070 }
00071 
00072 void Chat::NewMessage(const std::string &msg){
00073   if(!(chat->Size())){
00074     uint now = Time::GetInstance()->ReadSec();
00075     last_time = now;
00076   }
00077 
00078   chat->AddText(msg, MAXLINES);
00079 }
00080 
00081 
00082 void Chat::HandleKey(const SDL_Event *event){
00083   SDL_KeyboardEvent kbd_event = event->key;
00084   SDL_keysym key = kbd_event.keysym;
00085   std::string txt = input->GetText();
00086 
00087   switch(key.sym){
00088     
00089   case SDLK_RETURN:
00090     check_input = 0; //Hide input widget
00091     if(txt != "" )
00092       network.SendChatMessage(txt); //Send 'txt' to other players
00093     input->Set("");
00094     break;
00095 
00096   case SDLK_BACKSPACE:
00097     if(kbd_event.state == 1 && txt != "")
00098       txt = txt.substr(0, txt.size()-1);
00099     input->Set(txt);
00100     break;
00101 
00102   default:
00103     if(kbd_event.state == 1){
00104       if(key.unicode < 0x80 && key.unicode > 0)
00105         txt = txt + (char)key.unicode;
00106       input->Set(txt);
00107     }
00108   }
00109 }

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