#include "network.h"
#include <SDL_net.h>
#include <SDL_thread.h>
#include <netinet/in.h>
#include "../game/game_mode.h"
#include "../game/game.h"
#include "../gui/question.h"
#include "../include/action_handler.h"
#include "../tool/debug.h"
#include "../tool/i18n.h"
#include "distant_cpu.h"
Include dependency graph for network.cpp:
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Functions | |
int | net_thread_func (void *no_param) |
Variables | |
Network | network |
int net_thread_func | ( | void * | no_param | ) |
Definition at line 65 of file network.cpp.
00066 { 00067 network.ReceiveActions(); 00068 network.Disconnect(); 00069 return 1; 00070 }
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Definition at line 41 of file network.cpp.